45User Rating: 4 out of 5
Review title of Girthy Big MacGreat Story, Disappointing Side Narratives
The main story is great, it has ALMOST everything we've come to expect from a BioWare game: great lore, climactic events, and meaningful characters. However, there are not nearly as many meaningful choices in the game, unlike Origins which had PLENTY. Many choices only add operations on the war table, which give the game a larger sense of scale, but make the choices seem nonessential. Grinding through huge areas is fun at first, but quickly becomes a chore with the uninteresting side plots. The only reason I kept exploring was to do companion quests and to kill dragons (which are spectacular boss fights). The characters are very strong, with only a couple of weak characters. Romance in this game is pretty disappointing, the relationships were great, but as a heterosexual male player, there only two characters to pursue.. both still good though. Combat is a lot less tactical then Origins, but more action oriented. Overall, a great improvement to DA2, but not perfect. Still recommend.
Dragon Age: Inquisition | |
---|---|
Developer(s) | BioWare |
Publisher(s) | Electronic Arts |
Director(s) | Mike Laidlaw |
Producer(s) | Cameron Lee |
Programmer(s) | Jacques Lebrun |
Artist(s) | Matthew Goldman |
Writer(s) | David Gaider |
Composer(s) | Trevor Morris |
Series | Dragon Age |
Engine | Frostbite 3[1] |
Platform(s) | Microsoft Windows PlayStation 3 PlayStation 4 Xbox 360 Xbox One |
Release |
|
Genre(s) | Action role-playing[4] |
Mode(s) | Single-player, multiplayer |
Dragon Age: Inquisition is an action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Dragon Age: Inquisition is the sequel to Dragon Age: Origins and Dragon Age II. The game was released worldwide in November 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
The story of Dragon Age: Inquisition follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the 'Breach', which is unleashing dangerous demons upon the world. The Inquisitor is viewed by some as the 'chosen one', as they have a 'Mark' on their hand capable of closing the Breach. The Inquisitor assembles the titular Inquisition in an attempt to stop Corypheus, an ancient darkspawn, who opened the breach in an attempt to conquer Thedas.
Gameplay of Dragon Age: Inquisition is similar to its predecessors and mostly consists of elements found in a typical action role-playing game; players control their customized Inquisitor, and the companions they meet. They can defeat enemies with swords and magic, complete side quests, interact with non-playable characters, and progress through the main story. Players mainly control their protagonists in a third-person view, though a traditional role-playing game top down camera angle is also available.
After the release of Dragon Age II, the Dragon Age series was seen by some as a series with an 'identity crisis'. As a result, Bioware sought to create a third Dragon Age game that combined the elements of the first two. Having begun development in 2011, the game was officially announced at the 2013 Electronic Entertainment Expo. The game's soundtrack was primarily composed by Trevor Morris, who replaced Inon Zur, the composer of the Dragon Age: Origins and Dragon Age II soundtracks. Several downloadable content expansion packs were also released.
Dragon Age: Inquisition received critical acclaim upon release, with critics praising its story, voice acting, soundtrack, detailed environments, and engaging combat. The game did receive some criticism for the presence of technical issues. It was awarded over 150 year-end accolades and nominated for more, including Game of the Year and Best Role-playing awards from several gaming publications.
- 2Synopsis
- 2.3Plot
- 6Reception
Gameplay[edit]
Dragon Age: Inquisition is an action role-playing game similar to its predecessors. At the beginning of the game, the player chooses a race for their player character: human, dwarf, elf, are playable races, with Qunari playable for the first time.[5] Players customize the Inquisitor's physical appearance, and gender, among other things.[6] Players choose from three classes, warrior, mage, and rogue, and can specialize their character, which grant them specific abilities.[7] The character would later evolve to become the Inquisitor of Thedas, who is considered 'holy' by the citizens there. As the Inquisitor, players had to make choices and decisions that affect and change the game's world state. In addition, they can 'judge' certain people on their behaviors and decide their fate.[8][9] Thedas is the game's world, which includes Ferelden, where Dragon Age: Origins was set, as well as three new unexplored regions, which include Orlais, Nevarra and the Free Marches.[10] The game is not an open world video game, as the world is broken up into several sections, which can be freely explored by players.[11] Despite that, BioWare claimed that one of the levels featured in Inquisition is larger than the entire game of Dragon Age II.[12] In addition, each region features different environments like deserts, swamps, and mountains.[13] In order to allow players to navigate the game's world faster, mounts, which are creatures that can be ridden by players, are introduced.[14]
The romance aspect of the game has been overhauled. As opposed to the previous gift and dialogue based system, romance arcs occur in reaction to story events and variables specific to each character and include sex scenes.[15][16] Additionally, not all romance arcs require sex. Josephine, for example does not have an explicit sex scene with the inquisitor during the main plot.[17] Among the nine companions, who assist players in battle, and three advisers, eight of them can be romanced. Some of these party members would decide whether to fall in love with the Inquisitor based on their gender and race.[8][18]
Customization was significantly overhauled,[19] specifically by allowing equipment and other items to modify their appearance based on who it is equipped to. Depending upon which party member has received it, a piece of armour would automatically adjust its shape and aesthetics in order to fit that particular character while still maintaining their identity. Players can craft and customize armour or weapons using the materials they have collected; rarer materials give the particular weapon or armour piece better attributes.[20] Players can customize their keeps, such as rebuilding a garden as a Chantry church or a herb garden. These upgrades have minor effects on the Inquisitions espionage, commerce or military capabilities.[21][22]
Players do not have the ability to import their save files from the first two games into Dragon Age: Inquisition 'to shore up world consistency'.[23] Instead, Bioware released a cloud-based online interactive story creator called Dragon Age Keep, which is narrated by Varric. Players can detail the major plots of the previous two Dragon Age games to provide this level of customization without requiring replay of the initial games.[24]
Players gain influence in areas of the world by capturing keeps or forts. This is achieved by defeating the occupants of the keep or fort or establishing camps, which are used to provide fast travel and resupply points. Operations can be discovered to repair various structures and pathways, such as bridges or collapsed caves. These operations will allow exploration of previously unreachable locations and side quests.[25]
Combat focuses on the player's ability to prepare, position, and form a cohesive team with their party members.[26]Inquisition features two forms of combat systems.[27] The first is reminiscent of that which is found in most action role-playing games, including Dragon Age II. During combat, players can switch to control other party members, while artificial intelligence will take control of the Inquisitor and other members in the party.[28] This system is action-oriented and follows the player in a typical over-the-shoulder third person style. The second is closer to that of classic role-playing games, including Dragon Age: Origins.[29] This combat system allows players to pause the game, assign locations and orders to the party members and then resume the game to see it played out.[30] During the use of this second more strategic combat system, the camera will be closer to that of a top down view, instead of the usual over-the-shoulder third person style of the action based combat system. This combat system is named Tactical View and allows for the placing of traps while the game is paused.[31] The Inquisitor also has the ability to close and manipulate the rift, which can stun all the enemies nearby.[32]
As the Inquisitor, players influence how to deploy agents and troops of the Inquisition through their primary advisers, which influences the rewards and time requirements of the effort undertaken.[33] The various regions that make up the game world do not scale in level. They have a fixed level, which means players can be either too weak or strong for the enemies found in that region.[34]
Dragon Age: Inquisition also introduces multiplayer, which is described as a 'dungeon crawling experience' by BioWare. The game features a co-operative multiplayer mode which tasks players to play as an Agent of the Inquisition.[35] Players had to play through levels, and to fight against increasingly difficult AI.[36] The mode can be played with three other players, or be completed solo.[35][37] At launch, the game features three multiplayer campaign and nine playable characters.[38] The mode is completely separated from the main campaign. As a result, the progress made by the player in the multiplayer mode would not carry to the campaign. Players can upgrade and craft items, and unlock new characters in the multiplayer mode. Since time is needed to unlock new characters, micro-transactions are featured. Players can purchase an in-game currency called Platinum to speed up the process of unlocking new characters.[39]
Synopsis[edit]
Setting[edit]
Dragon Age: Inquisition is set in the continent of Thedas, the fantasy world in which the two previous games are set. The game covers more geographic territory than its predecessors, with one map being described as four to five times the size of Ferelden, the setting of the first game in the series. The setting overhaul allows the players to go back and forth between Ferelden and Orlais.[26] Following the events described in the supplementary novels Dragon Age: Asunder and The Masked Empire, a civil war between the loyalists of the ruling Empress and a powerful noble faction led by her cousin, Grand Duke Gaspard, broke out in Orlais. Simultaneously, the Circle of Magi has gone rogue, in part due to the events of Dragon Age II, and the Templar Order seceded from the Chantry to wage their own civil war on the mages.
The area traversable in Inquisition is much larger than both Dragon Age: Origins and Dragon Age II, and is said to cover two countries and the land between. The countries are: Ferelden (setting of Dragon Age: Origins) and Orlais, with a land known as the Dales located within.[25]
Characters[edit]
Returning characters from the previous games include Cullen, Leliana, Cassandra Pentaghast and Varric Tethras, the latter two serving as player companions, the former two serving as the Inquisition's military commander and spymaster, respectively. New companions introduced include Solas, an elven apostate mage well-versed in the Fade and spirits; Blackwall, an Orlesian Grey Warden recruiter; Sera, an elven thief and member of a clandestine society called the Friends of Red Jenny; Iron Bull, a Qunari warrior leading a mercenary company called the Bull's Chargers, and agent of the Ben-Hassrath spies; Vivienne, a loyalist Circle Mage from Orlais; Dorian, a mage from the Tevinter Imperium; and Cole, a spirit of compassion, who has taken the form of a deceased human mage as an assassin. Josephine Montilyet, an Antivan noblewoman and diplomat, serves as the Inquisition's ambassador.
Plot[edit]
In 9:41, the mage-templar war is temporarily halted at the Conclave, where Divine Justinia has orchestrated a peace conference. An explosion suddenly destroys the Conclave, killing the Divine and many senior Chantry clerics along with many mages and templars, and creating a massive hole in the Veil—the magical boundary between the physical world and the Fade, the world of spirits—, referred to as the 'Breach'. The only survivor of the blast is the player character, who emerges with a mark on their hand capable of closing the rifts that have sprung up in the Breach's wake, but retains no memory of what happened.
After closing several rifts, the player begins to be referred to as the 'Herald of Andraste'. With the Chantry leaderless, Cassandra and Leliana re-establish its predecessor, the Inquisition, to carry out one of the Divine's last orders. They resolve to establish authority, close the Breach, and defeat its creator. After gaining the assistance of either mages or templars, the Herald succeeds in closing the Breach. During a victory celebration, Haven is attacked by a corrupted version of the faction the Herald did not side with. The attackers are led by Corypheus, an ancient Tevinter magister turned darkspawn who was responsible for opening the Breach. Aided by a dragon appearing to be an Archdemon, Corypheus overcomes Haven's defences and forces the Inquisition to flee.
Corypheus confronts the Herald and refers to the mark as 'the Anchor', the means by which he aims to physically enter the Fade and claim the Maker's throne in the Black City to attain apotheosis for himself. He attempts to remove the Anchor with a magical elven orb, only to find it permanently attached to the Herald, who sets off an avalanche that buries Haven and decimates Corypheus's army. The Herald regroups with the other survivors and the Inquisition sets its base in the abandoned fortress of Skyhold, located high in the mountains. The Herald becomes the Inquisitor, leader of the Inquisition.
With the assistance of Hawke, who fled Kirkwall after Dragon Age II, the Inquisitor investigates the disappearance of the Grey Wardens and discovers that they were manipulated by Corypheus into raising a demon army. Hawke and the Inquisitor are assisted by an exiled Warden; either Alistair, Loghain, or Stroud (depending on choices made in Dragon Age: Origins). The Inquisitor reenters the Fade and regains memories of the Conclave, discovering that they obtained the Anchor upon stumbling on a ritual carried out by enthralled Grey Wardens and coming into contact with the orb. Either the Grey Warden or Hawke gives their life to help the others escape the Fade, after which the Inquisitor must either exile or recruit the remaining Wardens.
The Inquisitor also attends a ball at the Winter Palace and resolves the ongoing civil war in Orlais. Afterwards, the Empress' advisor, Morrigan, joins the Inquisition as an Imperial liaison. She directs the Inquisitor to the Temple of Mythal to stop Corypheus from obtaining an Eluvian, a powerful artifact which would enable him to physically enter the Fade. The Inquisitor witnesses Corypheus be seemingly destroyed by the temple's defenses, only for him to be reborn in the body of a nearby Grey Warden. Taking refuge inside the temple, either the Inquisitor or Morrigan gains the powers of the Well of Sorrows, the magical 'key' to the resident Eluvian. This provides the recipient wisdom of previous servants of Mythal, but also binds them to her will. Mythal is revealed to be Morrigan's mother, Flemeth, the Witch of the Wilds.
In either case, voices from the Well reveal that Corypheus' dragon is the key to stopping him; it is a facsimile of an Archdemon which, if killed, would disrupt Corypheus' ability to leap into other bodies and leave him vulnerable. The Inquisitor then confronts Corypheus as he reopens the Breach and defeats him and his dragon, resealing the Breach permanently and hurling the darkspawn magister to the Fade, which destroys his physical body. After finding Corypheus's orb destroyed, a dismayed Solas departs the Inquisition.
An epilogue narrated by Morrigan details the outcomes of the Inquisitor's decisions, including the Mage-Templar war, the Grey Wardens, and the leadership of Orlais. The Inquisitor's choices also cause either Cassandra, Leliana, or Vivienne to succeed Justinia as 'Divine Victoria'. A post-epilogue scene shows Flemeth meeting with Solas, who is revealed to be Fen'Harel, the elven god of betrayal. Their conversation reveals that the orb belonged to Solas, who was too weak to unlock the orb's true power after his slumber and gave it to Corypheus. Though remorseful for his actions, Solas deems that the elves need him. He petrifies Flemeth and seemingly absorbs Mythal into himself.
Trespasser[edit]
Two years after the defeat of Corypheus, the Inquisition goes to the Winter Palace to engage in talks regarding its future; Ferelden wishes the organisation disbanded, while Orlais wants to incorporate it into its armed forces. A dead Qunari appears during the negotiations, leading the Inquisitor to discover a Qunari plot to invade Thedas referred to as 'Dragon's Breath'. Qunari agents within the Inquisition have smuggled barrels of gaatlock into seats of power across southern Thedas, allowing the Qunari to wipe out its leadership and facilitate an invasion. They also learn that agents supposedly working for Fen'Harel have been disrupting the Qunari plans. Concurrently, the Inquisitor is losing control of the Anchor, threatening their life.
While investigating the Qunari plot, the Inquisitor learns that the Evanuris were in fact extremely powerful mages rather than ancient gods. After they became corrupt and arrogant in their power, a rebellion was led by Fen'Harel, who created the Veil and in doing so caused the civilization of the ancient elves to collapse due to its dependency on magic. The Inquisitor can also optionally learn that Fen'Harel is Solas. The Inquisitor eventually encounters the Viddasala, the Qunari in charge of Dragon's Breath, who claims that the Qunari instigated it to prevent incidents like the Breach from being repeated. After the Inquisitor foils the plot, they work alongside the Viddasala and follow her into the Eluvian network to confront Solas, despite the Anchor growing increasingly out of control.
After petrifying the Viddasala, Solas calms the Anchor to explain himself to the Inquisitor. He confesses to being Fen'Harel and creating the Veil to seal away the Evanuris after they assassinated Mythal. Regretful for his role in the downfall of the elves, Solas plans to tear down the Veil and restore the ancient elven world, even if doing so will destroy the present world. He initially arranged for Corypheus to obtain his orb, hoping he would unlock it and die in the subsequent explosion. Solas would then retrieve the orb and use the Anchor to achieve his goal. After Corypheus instead survived, Solas joined the Inquisition to help defeat him. Solas also reveals that he allowed Dragon's Breath to be discovered before ultimately amputating the Inquisitor's arm to prevent the Anchor from killing them and leaving. The Inquisitor resolves to either stop Solas by any means necessary or convince him to abandon his plan.
Upon returning to the Winter Palace, the Inquisitor must either disband the Inquisition or repurpose it to serve Divine Victoria, risking either weaker efforts against Solas or corruption in the ranks. An epilogue reveals that the Qunari resumed their war with Tevinter following their failed plot and that elves across Thedas have disappeared to join Solas, in addition to detailing the fates of the Inquisitor's allies. Regardless, the Inquisitor resolves to follow through with their vow to Solas, noting his familiarity with the workings of the Inquisition and planning to recruit new allies from Tevinter.
Development[edit]
Developer BioWare was planning on fusing elements of both earlier games in the series, Dragon Age: Origins and Dragon Age II, into the creation of Dragon Age: Inquisition.[27] The game features larger environments with more opportunity for exploration.[40]Dragon Age: Inquisition was first informally announced on Twitter,[41] on May 19, 2011, by BioWare's creative lead Alistair McNally.[41] The core idea for Dragon Age: Inquisition, namely that there would be an inquisition and the player character would be its leader, was originally intended to be the follow-up to Dragon Age: Origins.[42]
On March 19, 2012, nearly two weeks after BioWare released Mass Effect 3, creative director Mike Laidlaw tweeted that BioWare was finished working on content for Dragon Age II. Executive producer Mark Darrah mentioned that BioWare originally had plans for an expansion pack, entitled 'Exalted March', to mark the first anniversary of Dragon Age II but canceled it in favor of developing other opportunities for the series. Although Dragon Age: Inquisition had not been officially announced, Darrah asked fans to give feedback on what they would like to see in future Dragon Age installments.[43]
Wedbush Securities analyst Michael Pachter speculated that Dragon Age: Inquisition would be released some time in 2014. The title was believed to be scheduled for release in the fourth quarter of 2013, but Pachter suggested it had been delayed so BioWare and video game publisherElectronic Arts could fix problems and create new content for Star Wars: The Old Republic and Mass Effect 3.[44][45] However, many BioWare developers, such as Mary Kirby, claimed this was inaccurate, stating that 'Dragon Age III's development will not be delayed by BioWare's other games.'[46]
The game's development faced several challenges. Criticism of Dragon Age II added pressure to make the next game a success. The decision was made to switch from the Eclipse engine used in the first two series installments to Frostbite. Frostbite had been used to make Battlefied and other first-person shooters and did not have any of the required tools for an RPG, like save functions or inventory management systems. Consequently, the Dragon Age: Inquistion team had to build these features at the same time as they were creating the new game. Art director Matt Goldman said of development, 'Basically we had to do new consoles, a new engine, new gameplay, build the hugest game that we've ever made, and build it to a higher standard than we ever did, with tools that don't exist.'[42]
In September 2012, Mark Darrah, Dragon Age's executive producer, revealed in an open letter that Dragon Age III, titled Dragon Age III: Inquisition, was officially under development and had been since about eighteen months previous to the announcement.[47]
At E3 2013, it was announced along with the trailer that the game would debut 'Fall 2014' and that the title would be Dragon Age: Inquisition, dropping the 'III'. Later in 2013, it was confirmed that the PC was the lead development platform.[48]
On March 6, 2014, BioWare released a trailer for Dragon Age: Inquisition entitled Discover the Dragon Age, showcasing some of the landscapes that can be explored while playing the game. On April 22, 2014, BioWare released a trailer for Dragon Age: Inquisition featuring gameplay from the game and confirming an October 7, 2014 release date. On June 9, 2014, at E3 2014, BioWare released a third trailer for Dragon Age: Inquisition, entitled Lead Them or Fall, revealing more elements of the game's storyline. On July 22, 2014, BioWare pushed back the game's release date to November 18, 2014. BioWare confirmed on October 31, 2014 that Inquisition had declared gold, indicating it was being prepared for duplication and release.[49][50]
Ray Muzyka, BioWare's former CEO, said in an interview with Wired.com that Dragon Age: Inquisition would be influenced by more open world games, such as The Elder Scrolls V: Skyrim, which BioWare is 'checking out aggressively'.[51] The developers stated that they would no longer reuse environments, which was considered a main issue in Dragon Age II.[52]
On August 27, 2014, BioWare announced that Dragon Age: Inquisition would have a four-player co-op mode that is separate from the single-player mode.[53]
On November 13, 2014, Electronic Arts announced that Xbox One owners can play the six-hour trial version of the game starting from the same day via EA Access.[54] On November 18, 2014, Electronic Arts announced that there would not be an Indian version of the game in order to 'avoid a breach of local content laws'.[55]Dragon Age: Inquisition was then added to the vault of EA Access for the Xbox One on August 4, 2015.[56] In July 2015, Electronic Arts released a trial for the game, which allows players to play the game's single-player for free for six hours and gain 'unlimited access' to the multiplayer portion of the game via Origin.[57]
A competition, called 'Untold Relics of Thedas Contest' was launched by BioWare in July 2015. The competition tasks participants to design a new item, whose name, backstory and attributes can be changed. A Dragon Age prize packs will be given to the winner of the contest, and the item designed by the winner will be added to the game via a future content pack.[58]
The game's Game of the Year Edition was announced on September 22, 2015. The Edition features the base game bundled with all the previously released story-based downloadable content. (The Descent, Jaws of Hakkon and Trespasser) The edition also includes items from the Spoils of the Avvar, Spoils of the Qunari add-ons, and content from the Deluxe Edition. It is released on October 6, 2015 for Microsoft Windows, PlayStation 4 and Xbox One.[59]
Downloadable content[edit]
Three packs of downloadable content (DLC) were released. On July 6, 2015, it was announced by Electronic Arts that future DLCs will not be released for PlayStation 3 and Xbox 360.[60] As a result, a new feature that allows PlayStation 3 and Xbox 360 players to import and transfer their saves to the PlayStation 4 and Xbox One was released on the same day.[61]
- Jaws of Hakkon
On March 23, 2015, the first DLC, titled Jaws of Hakkon, was announced by BioWare and Electronic Arts. It includes new types of armor, weapons and enemies, as well as a new region called Frostback Basin. It was released on March 24, 2015 for the Xbox One and Microsoft Windows.[62][63] The PlayStation 4, Xbox 360 and PlayStation 3 versions of the DLC were released on May 26, 2015.[64]
- Dragonslayer
On May 1, 2015, a free multiplayer downloadable content titled Dragonslayer was announced. It adds a new multiplayer map called Ferelden Castle and three new playable characters, namely Amund the Sky Watcher, Zither the Virtuoso and Isabela.[65] The Dragonslayer DLC was released alongside The Black Emporium DLC, which introduces the shop and 'Mirror of Transformation', which allow players to change their appearance, on May 5, 2015.[66]
- Spoils of the Avvar
Spoils of the Avvar is a bundle pack that features new types of mount, armor and customization. The pack was released worldwide on June 9, 2015 for Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.[67]
- The Descent
The Descent is the second single-player downloadable content for the game. Players play as the Inquisitor, and have to venture to the Deep Roads to investigate an earthquake that threatened the lives of all citizens in Thedas. New characters are introduced in this DLC. Announced on August 5, 2015, The Descent was released on August 11, 2015 for Microsoft Windows, PlayStation 4 and Xbox One.[68]
- Trespasser
Trespasser is the third and the last single-player downloadable content for the game. Players continue to assume the role of the Inquisitor, and have to face against a Qunari invasion and reestablish the authority of the Inquisition. The Trespasser DLC is set two years after the original game's ending. New wardrobe options and a Golden Nug statue, which allows players to keep all their acquired schematics and recipes, are also introduced in this downloadable content.[69] It was announced during PAX Prime on August 29, 2015, and was released on September 8, 2015 for Microsoft Windows, PlayStation 4 and Xbox One.[70] According to BioWare, the team took inspirations from Indiana Jones and Captain America to create the game's story.[71]
Music[edit]
Dragon Age: Inquisition (Original Game Soundtrack) | |
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Soundtrack album by | |
Released | November 17, 2014 |
Length | 1:37:10 |
Trevor Morris replaced Inon Zur, the composer of Dragon Age: Origins and Dragon Age II to compose the soundtracks for Dragon Age: Inquisition. The change was due to the desire in presenting players a 'new experience' yet keeping familiar themes for those who enjoyed the music in previous versions. The development of the music started earlier than the other aspects of the game.[72] The album was released digitally on November 17, 2014, a day before the game's official release.
Dragon Age: Inquisition (Original Game Soundtrack)[73] | ||
---|---|---|
No. | Title | Length |
1. | 'Dragon Age Inquisition Theme' | 2:52 |
2. | 'Escape From the Fade' | 1:14 |
3. | 'The Wrath of Heaven' | 5:25 |
4. | 'Calling the Inquisition' | 1:59 |
5. | 'Champions of the Just' | 3:55 |
6. | 'Lord Seeker' | 2:08 |
7. | 'In Hushed Whispers' | 4:49 |
8. | 'Sacrifice' | 1:01 |
9. | 'Alexius' | 2:35 |
10. | 'In Your Heart Shall Burn' | 1:33 |
11. | 'The Dawn Will Come' | 1:58 |
12. | 'Journey to Skyhold' | 1:48 |
13. | 'The Western Approach' | 2:07 |
14. | 'Siege of Adamant' | 1:14 |
15. | 'Adamant Fortress' | 4:16 |
16. | 'The Fall' | 2:08 |
17. | 'The Place of All Fears' | 2:42 |
18. | 'Nightmare's End' | 0:40 |
19. | 'Val Royeaux' | 1:12 |
20. | 'Wicked Eyes and Wicked Hearts' | 3:35 |
21. | 'The Inquisition Marches' | 1:46 |
22. | 'The Lost Temple' | 6:50 |
23. | 'Death on the Bridge' | 2:26 |
24. | 'Guardians of the Past' | 3:14 |
25. | 'The Well of Sorrows' | 2:00 |
26. | 'Call His Wrath' | 1:52 |
27. | 'The Lie in Which You Linger' | 3:14 |
28. | 'Battle in the Sky' | 1:05 |
29. | 'Tooth and Scale' | 3:45 |
30. | 'Let the Skies Boil' | 0:40 |
31. | 'Doom Upon All the World' | 3:48 |
32. | 'Orb of Destruction' | 1:19 |
33. | 'The Scar' | 0:56 |
34. | 'Return to Skyhold' | 2:13 |
35. | 'Epilogue' | 1:10 |
36. | 'The Elder One Theme' | 4:28 |
37. | 'Orlais Theme' | 2:44 |
38. | 'Thedas Love Theme' | 1:59 |
39. | 'A World Torn Asunder (Gameplay Trailer)' | 2:03 |
In addition to the original soundtrack, the game also features 10 tavern songs, which were composed by Raney Shockne and performed by Elizaveta and Nick Stoubis. One of the soundtrack, 'I Am The One' was composed by Inon Zur.[74] The tavern songs, along with the song sheets were made free to download from January 26, 2015 to February 9, 2015 by BioWare due to massive fan demand.[75] The songs will also be sold through various digital platform in the future.[76]
Reception[edit]
Reception | ||||||||||||||||||||||||||||||||||||||
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Pre-release[edit]
Pre-release comments of Dragon Age: Inquisition were positive. Kotaku writer Jason Schrier had very good first impressions, noting the game's apparent ambition and BioWare's ability to listen to fans.[94]GamesRadar listed the game as their second best shown at PAX 2013, commenting on its openness and combat.[95] John Walker of Rock, Paper, Shotgun was pleased to hear of the top-view camera coming back, though remained cautious; after playing the demo, he said he was 'left optimistic, but uninformed'.[96]Game Informer's Kimberley Wallace listed it as one of the most anticipated RPGs to be released in 2014, saying 'Dragon Age: Inquisition has a lot to prove after BioWare received plenty of feedback from disappointed fans about Dragon Age II. However, if our cover trip was any indication, BioWare is up for the challenge.'[97]
Gamecritics writer Brad Gallaway gave a hands on preview and was less impressed stating 'for me personally, this was not the kind of content I was hoping to see' and mentioning graphical issues, lack of interest in the characters and the amount of random quests given within a few short minutes.[98]
Post-release[edit]
Dragon Age: Inquisition received 'Generally favorable' reviews, according to review aggregatorMetacritic.[77][78][79]
Alexander Sliwinski from Joystiq gave the game a perfect score. He described the game as 'an immense fantasy epic, a sprawling adventure across the many landscapes of Thedas, unapologetically mature in its exploration of politics and brazen in its combat, It's everything that a sequel to Dragon Age: Origins should have been.' He also described the game as 'the redemption song of the developer BioWare'.[89] Adam Beck from Hardcore Gamer also awarded Inquisition a perfect score, saying that while 'the artistic and visual fidelity help with immersion, it's the branching, player driven storyline and exquisitely layered combat system' that make the game special.[92] Philip Kollar from Polygon gave the game a 9.5/10. He praised the well-written characters, engrossing plot cliffhangers, tightly-connected story, as well as the combat system, as he described it as 'a smart blend of the combat systems from Origins and Dragon Age 2 which makes those long stretches exploring the wilderness fun.'[91] Joe Juba from Game Informer also gave the game a 9.5/10. He praised the detailed environments, character models and spell effects, excellent voice acting and soundtracks, responsive combat and high replay value, but criticizing the disappointing center story arc, lack of a storage chest and multiple weapons sets, as well as some minor crashes and audio bugs. However, he still stated that 'With the mixture of open-world exploration, entertaining combat, and top-tier characters, the team at BioWare has found a winning formula that isn't shackled to either Dragon Age: Origins or Dragon Age II. Inquisition is not defined by the traditions it returns to, but by the new directions it forges for this magnificent fantasy universe.'[84]
Phil Savage from PC Gamer praised the rich content, fulfilling, dramatic and memorable plot, as well as the tough yet world-shifting decisions made throughout the game. However, he criticized the slow animation for the rogue career, as well as the tactical view, which could be confusing when encountering multiple enemies. He stated that such small yet noticeable flaws made Inquisition imperfect.[90] Kevin VanOrd from GameSpot gave the game a 9/10. He praised the wonderful cast of interesting and relatable characters, overarching narrative, diverse environments, as well as the fantastic balance between exploration, combat, story, and customization. Yet, he criticized the combat system, which required relatively less strategy.[85] Vince Ingenito from IGN gave the game an 8.8/10. He praised the substantial replay value from the multiplayer, as well as surprisingly huge, dense and detailed world. However, he criticized the weak and less compelling story, as well as numerous technical issues encountered. He described the game as 'not only one of the most expansive RPGs I've ever played, but one of the few that successfully fills its gorgeous, massive world with meaningful things to do and see. A frustratingly vague plot and typical BioWare bugginess drag it down a bit, but both in combat and out, Inquisition marks a welcome return to the RPG depth that made Bioware's previous products Dragon Age: Origins and Star Wars: Knights of the Old Republic so magnetic.'[88]
Both Bajo and Hex from Good Game gave the game 10/10, the only such score they handed out in 2014. Both hosts praised the game's writing, voice acting, graphics, and gameplay, with Hex saying that 'the writing and voice acting is just excellent' and that 'Those sword and board hits though Bajo! So rewarding! It's classic dungeon crawling combat isn't it?'. Bajo praised the game's challenge, stating that 'where the combat truly shines is when you're in trouble' as well as offering a minor criticism that 'The crafting system is a little hard to get your head around'.[99] They also awarded it 'Game of the Year' in their annual Christmas special.[100]
Following the launch of the game, BioWare announced that it was working on patches to address fanbase concerns regarding the PC version including driver support, graphics, and interface.[101]
![Inquisition Inquisition](https://regmedia.co.uk/2014/11/21/bioware_dragon_age_inquisition_1.jpg)
Sales[edit]
Dragon Age: Inquisition debuted at No. 5 in UK in its first launch week. According to retail monitor Chart-Track, it had sold almost the exact amount of launch week copies as 2011's Dragon Age II.[102] This does not take into account direct digital download sales however,[103] which have been noted to be a 'significant percentage of sales' by BioWare[104] and thus the true number of sales is higher. According to Electronic Arts' fiscal 2015 third quarter earnings report, Dragon Age: Inquisition is the most successful launch in BioWare history based on units sold.[105]
Accolades[edit]
Dragon Age: Inquisition has received numerous awards and nominations from gaming publications. The game has received the Game of the Year awards from Game Informer,[106]IGN,[107]Electronic Gaming Monthly,[108]Hardcore Gamer,[109]Gamereactor,[110]SXSW Gaming Awards,[111]Good Game,[100]Game Revolution,[112]Ars Technica,[113]Associated Press,[114]The Escapist,[115]Polygon,[116]Shacknews,[117]The Game Awards,[118] and the DICE Awards.[119] and was nominated Game of the Year by Destructoid[120] and IGN Australia.[121] It was also placed on various lists of the best games of 2014, GamesRadar placed it at 2nd,[122]Joystiq at 2nd,[123] Cheat Code Central at 2nd,[124]USA Today at 2nd,[125]Empire at 9th,[126]GameFront at 3rd,[127]Wired at 8th,[128]Slant Magazine at 17th[129] and The Guardian at 14th[130] and was considered one of the ten best games released in 2014 by Mirror.co.uk.[131] The game also won Role-Playing Game of the Year from GamesRadar,[122] Cheat Code Central,[132]Game Revolution,[133] Hardcore Gamer,[134]Game Informer,[135]IGN,[136]USGamer,[137]The Escapist,[138]The Game Awards[118] and the DICE Awards[119] as well as Best Singleplayer from PC Gamer.[139] Developer BioWare was nominated Best Developer by Game Revolution[140] and won the Developer of the Year Award from Hardcore Gamer.[141]
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- ^Jeff Marchiafava (January 9, 2015). 'Readers' Choice Best Of 2014 Awards - Page 4'. Game Informer. Retrieved January 9, 2015.
- ^'IGN Best of 2014 - Best PS4 Game'. IGN. December 19, 2014. Retrieved December 31, 2014.
- ^'IGN Best of 2014 - Best Xbox One Game'. IGN. December 19, 2014. Retrieved December 31, 2014.
- ^'IGN Best of 2014 - Best PC Game'. IGN. December 19, 2014. Retrieved December 31, 2014.
- ^'IGN Best of 2014 - Best Co-operative Multiplayer'. IGN. December 19, 2014. Retrieved December 31, 2014.
- ^ ab'NeoGAF Games of the Year Awards'. NeoGAF. January 17, 2015. Retrieved January 17, 2015.
- ^GameSpot (March 4, 2015). 'Middle-earth: Shadow of Mordor Wins Game of the Year at GDC Awards'. Eddie Makuch. Retrieved March 4, 2015.
- ^James Orry (March 13, 2015). 'Destiny takes home Best Game BAFTA'. VideoGamer.com. Retrieved March 14, 2015.
- ^'Winners for NAVGTR Awards'. National Academy of Video Game Trade Reviewers. Retrieved March 18, 2015.
External links[edit]
[No Spoilers] Patch 10: Patch notes and discussion
We're aflutter over the new patch which was just released for PC, Xbox One, and PS4. It is out in the US and EU and is 4.4 GB on console, and under 3 GB on PC. As announced previously, new patches will not be coming to last-gen consoles. There's a lot to cover. patch notes have been temporarily taken offline while they fix some inaccuracies. Below is taken from the old notes, and as such is not guaranteed to be accurate.Patch notes have been released!
UPDATE: Full Patch Notes
The Golden Nug and wardrobe discussed at PAX are now available.
Golden Nug is available in the Undercroft and Haven stables. For the wardrobe, see the Inquisitor's bedroom in Skyhold. update: Clarification on how the golden nug works
New relics have been added to the game for players to discover.
Several bugs have been patched.
Most notable: Storage chest item dupes!update: dupe glitch IS working.Some class abilities have been altered
ANY discussion of these spoilers MUST be tagged 'DAI Trespasser Spoilers'. Thanks.
If a chest with more than one item is not fully looted, it will respawn the contents after fast traveling. Some chests contain the Amulet Of Power, which gives the main character or their followers an extra +1 skill point, depending on which character the amulet is available for. When a chest is found with multiple items inside including an Amulet Of Power, this glitch will work. Only take the Amulet Of Power, leave the other item(s), then fast travel back to Skyhold. Return to the original location, and the Amulet Of Power will have respawned. To use this glitch in the Village of Crestwood, first unlock the 'Deft Hands, Fine Tools' perk in the Secrets Inquisition tree. You need four other perks in the Secrets section to unlock that perk. It allows Rogues to open Masterwork Locks. Leave Skyhold, and go to to the Village of Crestwood with a Rogue. If you fast traveled to the village, turn right, and go up the steps to find a locked shack. Open the door with your Rogue. Loot the floor near the fireplace to find a container with a Gold Amulet and Amulet Of Power. Take the Amulet Of Power, but leave the Gold Amulet. If you take both items, this glitch will not work. Next, fast travel back to Skyhold or any location outside the Crestwood area. Then, return to the Village of Crestwood, enter the previously locked shack, and loot the floor container again to find the Amulet Of Power has respawned. Repeat this process as many times as desired to earn an unlimited number of skill points. Note: This glitch was performed on an unpatched version of the game.
Infinite goldMark a metal or leather item as valuable. Go to any store, and press [Sell All] (Y), then [Sell] (A) in quick succession. Go to the buy back screen, and the item will have doubled or increased by 100. Repeat this as many times as desired. Note: This glitch was performed on an unpatched version of the game.
Infinite gold and crafting materialsFirst, clear out all your valuables items by selling, turning in research, destroying, etc. Take the crafting item you want to duplicate (it is recommended anything from a dragon for money), and put it into valuables. Enter any store, and go to the sell valuables section. Press Y, then A in quick succession. It will sell all, and bring up the sell how many window if you had more than one. Sell all with that too. Go to the buy back area to see double what you had available to buy back. Buy it all, and double sell it. Repeat this as many times as desired. Note: This does not work with herbs. Additionally, this glitch was performed on an unpatched version of the game.
Maximum Influence and PowerTo quickly max out the 'Influence' and 'Power' stats, first reach Skyhold. Then, go to the merchant in the southwest corner of the courtyard (Farris the Representative). Select 'Buy/Sell', enter the 'Other' section, and purchase any of the Influence/Power items that you can afford. Do not exit the merchant after buying the items. Go to 'Sell', and sell the item back to the merchant. Repeat this as many times as desired. When you exit the merchant 'Buy/Sell' screen, you will get the accumulated Influence and Power from all your purchases, even though you sold the items back to the merchant. Note: This glitch was performed on an unpatched version of the game.
Easy money and experience pointsAfter reaching at least Level 13, travel to The Hissing Wastes, and go to the oasis at the far west area on the map. Kill the enemies in that area, and collect the Wyvern Scales that are dropped. They can be sold for approximately 4,000 gold. Leave the area, then return for the enemies to respawn. Repeat this as many times as desired. Note: This is also a good method to farm experience points.
Easy climbingWhen climbing steep slopes, take note of the other characters in your party. The CPU will select the optimal route. When someone reaches a good position, swap to that person, then back to your original character for both characters to now be at that location. Repeat the process as many times as needed.
Treasure map locationsSearch the indicated location to find a treasure map, then follow it to get the corresponding loot:
Farmland Cave: The Farmland Cave map can be found in Hafter's Woods. To find the treasure, travel towards Redcliffe Farms. From Redcliff Farms, move west to reach Dead Ram Grove with some enemies. Explore the area for a cave on top of the hill. There is another small cave at the south side of the cavern on top of the hill. Enter that small cave to find the treasure.
Halin Sulahn: The Halin Sulahn map can be found in Ghilan'nain's Grove, at the hunter's camp. You may need to fight or sneak past a dragon to get the map. After obtaining the map, travel towards the Dalish Camp at the southwest edge of the Exalted Plains. Move towards the waterfall south of the Dalish Camp. Go to the right side of the waterfall, then climb the mountain next to it. The treasure is at the top of the mountain, next to the waterfall.
Watcher's Pass: Speak to Fairbanks in Emerald Graves, then explore the camp to find the map in one of the nearby shacks. To find the treasure, travel towards the west side, and reach the westernmost rift near the 'Rush Of Sighs'. Climb the large mountain next to the Fade Rift, then follow the path on the left side of the large lone tree. Collect the treasure, and close the Fade Rift (if desired) before leaving the area.
Waterfall: The Waterfall map can be found at the upper lake camp in the Hinterlands area. To find the treasure, travel towards Lake Luthias, and take the 'West Road'. Continue along the path to reach the broken bridge shown on the map. Then, follow the eastern path to reach to the waterfall displayed on the map. Note: You will have to batle Templars in this area. After killing them, follow the path at the rear of the Templar Encampment to get under the waterfall. Search for an out of place dirt patch in this area to find the treasure.
Successfully complete the indicated task to unlock the corresponding unique item:
One-Handed Swords
Sword Of Charris Allied: It is a DLC exclusive.
Vidathiss: It is obtained from Lord Seeker Lucius.
The Sweetish Fingers: During Templars In The West in The Hinterlands, it can be dropped by the Elite Templars.
Axe Of Green Edges: It is obtained from the Fade Rift beneath Crestwood.
Greatswords
Gift Of The Mountain Father: It is obtained from the Avaar in Zombieland.
The Last Stand: It is dropped by Elite Avaars.
Rebuke Of The Sunderland: Travel to the Emprise du Lion, and go to the tower where you placed the note for the infected lover.
Certainity: Defeat Samson.
Siege's End: It can be purchased from a merchant in the Skyhold.
Axe Of The Dragon-Hunter: It can be purchased from Bonnie Simms in Skyhold.
Render's Blade: It is dropped from a Giant in the Forbidden Oasis.
Verdict: Travel towards the Forbidden Oasis, and go towards the southeast edge from the first Inquisition Encampment. Search for the Hidden Cache in this area to find it.
Staves
Staff Of Aidahn Allied: It is a DLC exclusive.
Wrath Of Lovias: It is obtained during the 'Slaughter The Apostates' cave quest in The Hinterlands.
Staff Of Stasis: It is found in 'The Hushed Whispers'.
Tempest: Travel towards the Still Ruins in the Western Approach, near the dungeon where time gets to the resting phase.
Bloodwake: Travel towards the Ventatori Camp in the Hissing Wastes, where it can be randomly obtained.
Staff Of Tylda Bright-Axe: Unlock all landmarks in The Hinterlands, and successfully complete the War Table mission.
Staff Of the Void: Travel towards the Hinerval in Emprise du Lion.
Daggers
Blade Of Tuhna Allied: It is a DLC exclusive.
Nightslayer: It is obtained from the Valeska's Watch in Emprise du Lion.
Bows
Bane Of Red Crossing: It can be randomly looted from the chest in the Storm Coast.
The Trepanner's Requital: It is found in the Winter's Palace.
Grunsmann's Bow: It can be purchased from Bonnie Simms in Skyhold.
Longbow Of The Griffon: It is found in the Temple Of Mythal, after speaking to Abelas.
Farslayer: Travel towards the Exalted Plains, and cross the bridge. Remain on the north side along the river.
Shields
Shield Of The Emperor: It can be purchased after acquiring active merchant perks.
Wintersbreath: It is obtained from Valeska's Watch in Emprise du Lion.
Magehunter: It can be purchased from Bonnie Simms in Skyhold.
Dirthamen's Wisdom: It is obtained during a quest chain starting in Shrine To Sylaise in Exalted Plains. Start by lighting a Veilfire torch, and collect all glyphs, which will unlock a new area. Then, travel towards the Skyhold, and go to the Lost Temple Of Dirthamen using the War Table. After defeating the Boss, check the door behind the Boss area.
Search the indicated area to encounter the corresponding High Dragon:
- Ferelden Frostback: Lady Shayna's Valley, The Hinterlands. It is resistant to fire and vulnerable to cold.
- Gamoran Stormrider: Crow Fens, The Exalted Plains. It is resistant to electricity and vulnerable to spirit.
- Greater Mistral: Emerald Graves (northern-most area). It is resistant to cold and vulnerable to fire.
- Northern Hunter: Crestwood. It is resistant to electricity and vulnerable to spirit.
- Sandy Howler: Hissing Wastes. It is resistant to fire and vulnerable to cold.
- The Abyssal High Dragon: Western Approach. It is resistant to fire and vulnerable to cold.
- The Highland Ravager: Emprise du Lion. It is resistant to fire and vulnerable to cold.
- The Hivernal: Emprise du Lion. It is resistant to cold and vulnerable to fire.
- The Kaltenzahn: Emprise du Lion. It is resistant to cold and vulnerable to fire.
- Vinsomer: Dragon Island, Storm Coast. It is resistant to electricity and vulnerable to spirit.
The Wedge Of Destiny is a shield made of cheese. It resembles a cheese wheel with one wedge missing. It can be found randomly on picnic tables in Crestwood and chests around Crestwood. There is a chest on a high mount above one of the Crestwood camps. From the starting camp, look for the next closest camp, then search the high ledges nearby to find the chest. The Wedge Of Destiny stats are as follows:
- Type: Off Hand Shield
- Armor: 14 – Front
- Level: 9
- Restriction: Warrior Only
- Requirement: Level 6
- +6% Bleed on Being Hit
- +30% Front Defense
- Heal +15% of damage taken over 10 seconds
Travel to Val Royeaux, and look for a vendor named Deraboam in a small store with a blue door. Interact with the chest to find 'The Mystery Box' unique item, which costs 10,000 coin. Buy it to unlock 'The Big One?' mission on the global war board. Then, send one of your advisors to complete 'The Big One?' mission, and they will return with the giant War Nug mount.
Getting a free horseOnce you reach the Hinterlands zone, travel to the far western corner to investigate the 'Master Of Horses' side-quest. It is west of the Redcliffe Farms Camp. You can see the large stables from a distance. Travel up the hill to the large homestead, talk to Master Dennet, and agree to his terms to get a free Ferelden Forder. You can collect the horse with the saddles in the stables to the right of the path as you exit the house.
MountsSuccessfully complete the indicated task to unlock the corresponding mount for purchase from the Horsemaster Store in Skyhold:
Horses
- Taslin Strider: Obtained after Dennet joins.
- Green Dales Feral: Purchase for 200 gold after unlocking Haven.
- Dalish All-Bred: Purchase for 200 gold after unlocking Haven.
- Orlesian Courser: Purchase for 285 gold after unlocking Haven.
- Amaranthine Charger: Purchase for 627 gold after unlocking Halamshiral.
- Free Marches Ranger: Purchase for 627 gold after unlocking Halamshiral.
- Anderfel Courser: Purchase for 1,200 gold after unlocking Adamant.
- Imperial Warmblood: Purchase for 1,200 gold after unlocking Adamant.
Dracolisks
- Hunter Shade Dracolisk: Slay a High Dragon, and complete the 'Hunter Shade Dracolisk' operation.
- Abyssal Hang-Tooth: Purchase for 385 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Crestwood.
- Basking Longma: Purchase for 812 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Emprise du Lion.
- Blue River Bane: Purchase for 812 gold after acquiring Hunter Shade Dracolisk and reaching Inquisition Rank 9.
- Desert Lightning: Purchase for 1,800 gold after acquiring Hunter Shade Dracolisk and capturing the keep in Western Approach.
- Sharp-Tail: Purchase for 4,400 gold after acquiring Hunter Shade Dracolisk and reaching Inquisition Rank 9.
Harts
- Brecilian Sure-Foot: Purchase for 450 gold after reaching Inquisition Rank 5.
- Tirashan Swiftwind: Purchase for 641 gold after scouting Emerald Graves.
- Pride Of Arlathan: Purchase for 1,400 gold after scouting Emprise du Lion.
- Wild Hart: Purchase for 2,300 gold after scouting the Exalted Plains.
Successfully complete the indicated task to unlock the corresponding throne:
Andrastian Chantry: Successfully complete Cassandra's Inner Circle quests at Skyhold.
Chasind: Successfully complete the Avvar Tribesman judgment, who is captured at The Fallow Mire after the 'Lost Souls' quest.
Ferelden: Successfully complete the Mayor Dedrick judgment, who is captured after 'Still Waters' in Crestwood in the War Table missions.
Mage: Successfully complete Vivienne's Inner Circle quests.
Orlais: Successfully complete the Mistress Poulin judgment, who is captured at Emprise du Lion because of her business dealings with the Red Templars.
Qunari: Successfully complete the Iron Bull Inner Circle quests.
Go to the indicated location to find the corresponding companion to join your party. There are a total of eight companions that can join your party, not including your character. Each companion has unique skills and stories, as well as their own romantic interactions and side-quests. All companions except for Cassandra, Solas, and Varric are optional.
Sera: When entering Val Royeaux, the capitol of Orlais, there will be a glowing red arrow near your character. Find all the arrow messages around the city to meet Sera. Note: You must complete the 'A Friend Of Red Jenny' quest before you can recruit Sera.
Lady Vivienne: When you reach the opening courtyard in Val Royeaux, look for a messenger near the fountain on your way out of the city to get the 'Ghislain Estate' quest. He will give you an invitation to meet with Lady Vivienne at her estate.
Iron Bull: Go to the gate doors outside the Chantry in Haven. Wait until a messenger appears and invites you to the Storm Coast. Note: You must complete 'The Captain Of The Chargers' quest in the Storm Coast before you can recruit Iron Bull.
Blackwall: After Leliana gives you 'The Lone Warden' quest, you can find him in the Hinterlands area.
Dorian: After Fiona requests for the Herald to meet with a faction of Mages, you can find Dorian in Redcliffe.
Cole: Later in the story, Cole will appears in Haven. He cannot be missed or acquired early.
Successfully complete the indicated task to recruit the corresponding agent:
Connections Agents
Barter By Belle: Go to Val Royeaux. Belle can be found on the lower floor in an outdoor store stall after confronting the Chantry and Lord Seeker Templars in Val Royeaux. Talk to her, and she will join.
Enchanter Ellendra: Go to Hinterlands. Loot Templar bodies in the Winterwatch Tower area, then return to the Crossroads. Ellendra can be found in a cave. Have Cassandra convince her to join.
Fairbanks: Go to Emerald Graves. Speak with Clara in Argon's Lodge to get the 'Noble Deeds, Noble Hearts' quest. Fairbanks will offer to join the Inquisition or become a Noble.
Florianne: Go to Halamshiral. During the quest that involves preventing the assassination on the Empress Of Orlais, reveal Florianne as the conspirator. Then, return to Skyhold, and use the throne. You can now force her to join.
Sky Watcher: Go to The Fallow Mire, and rescue the soldiers at Hargrave Keep. You will find Sky Watcher near a Rift on the way out. Close the rift, then speak to Sky Watcher to get him to join.
Forces Agents
Clemence: Go to Redcliffe, and meet with Alexius and Fiona early in the Mages alliance quest. Then, travel to the Gull & Lantern tavern, and speak with Clemence to get him to join.
Corporal Vale: Go to Hinterlands. Successfully complete multiple quests in Hinterlands to save refugees, and Vale's Irregular troops will offer to join. You can select a coin reward, increase your Inquisition power, or get them to join for a Forces agent perk.
Michel de Chevin: Go to Emprise du Lion, and speak with the soldier near the village. He will ask you to defeat Imshael at Suledin Keep. Talk to the NPC before defeating Imshael.
Loranil: Go to Exalted Plains, and travel to the Dalish Camp. Successfully complete multiple quests or favors in that area. Once enough favor is gained from Keeper Hawen, Loranil will join.
Ser Barris: Go to Therinfal Redoubt, and form an alliance with the Templars. Then, successfully complete the 'Champions Of The Just' quest, and Ser Barris will join.
The Blades Of Hessarian: Go to Storm Coast, and craft and equip the 'Mercy's Crest' item. Enter the bandit camp, and challenge the leader. Speak with any bandit after defeating him to get The Blades Of Hessarian to join.
Secrets Agents
Ritts: Go to Hinterlands, and speak with the Inquisitor Scout near the White Pass Camp to start the 'Strange Bedfellows' quest. Bring Varric or play as a dwarven Herald to convince them to join.
Tanner: Go to Hinterlands, and defeat Templars to find a note detailing Tanner's association with smuggling. Speak with Tanner with Cassandra in Redcliffe, down the path from the Chantry, to convince her to join.
Jana: Go to Crestwood. Bring Solas to the North Gate Camp to find Jana. Speak with the NPC. Solas will convince them to join.
Frederic: Go to Western Approach. Successfully complete the Dragon Hunter Frederic's quest chain, ending with 'The Abyssal High Dragon' and defeating the monster.
Alexius: Go to Redcliffe Castle, and confront Alexius and work with the Mages in Redcliffe. Allow him to live where he will be brought back to Skyhold. Enter the 'Sit In Judgment' sequence, and sentence him to serve the Inquisition. Note: This requires the 'Arcane Knowledge' perk.
Servis: Go to Western Approach, and speak with Servis to bring him into custody. You can conscript him into service during a 'Sit In Judgment' throne sequence in Skyhold.
Inquisition Agents
Horsemaster Dennet: Go to Horsemaster Dennet at his ranch on the western side in Hinterlands. Have Vivienne or Cassandra speak to him, and he will provide a perk for the Inquisition.
Forces and Connections Agents
Lord Berand: Go to Hinterlands, and speak with Berand at the Dwarfson's Pass enclave to start his quest. After completing it, he will offer to join either Cullen or Josephine (either joining personally or working for the Inquisition with his influence).
Connections and Secrets Agents
Speaker Anais: Go to Hinterlands, and successfully complete the 'Praise The Herald Of Andraste' quest to be able to select one of two options that will add her perks to the Inquisition roster: 'Spread the word..' or 'Listen and gather..'
The following characters will only develop romances with the indicated types of characters:
- Blackwall: Interested in only female characters.
- Cassandra: Interested in only male characters.
- Cullen: Interested in only female elves and female humans.
- Dorian: Interested in only male characters.
- Iron Bull: Interested in both male and female characters.
- Josephine: Interested in both male and female characters.
- Sera: Interested in only female characters.
- Solas: Interested in only female elves only.
You get one perk point when you advance to a new rank. There are four perk categories: Forces, Secrets, Connections, and Inquisition. They correspond to Cullen, Leliana, Josephine, and yourself. Since perk points are scarce, you can expect to only obtain approximately 10 to 12 perk points during a standard game. Each perk costs one point, except for Agent perks. Agent-based perks do not cost perk points, but will count toward the total points required to unlock advanced perks. Thus, try to recruit as many agents as possible.
Force (Cullen)
Advanced Focus: Increase maximum Focus from 100 to 200. Second-tier focus effect for abilities can now be triggered.
Antivan-Stitched Saddle: Tack of fine Antivan leather, custom-fitted to both horse and rider, which significantly increases resistance to being unseated.
Clemence, the Tranquil (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
Loranil (Agent): Reduces the time it takes Cullen to complete operations by 5%.
Lord Berand (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
Mage Schematics: Many mages from all over Thedas have joined the Inquisition, hoping for some degree of order and protection. Reverse engineering their robes and staves will provide new, rare schematics.
Massache’s Method: 5% increase in experience points from killing enemies.
Master Focus: Increase maximum Focus for all party members from 200 to 300. Third-tier focus effect for abilities can now be triggered.
Michel de Chevin (Agent): Reduces the time it takes Cullen to complete operations by 5%.
More Healing Potions: Increase the maximum number of potions the party can carry by four.
Rider’s Posture: Training in proper weight distribution during hard riding significantly increases resistance to being unseated.
Rogue Schematics: Many of Leliana's new agents bring gear from their previous employers. Gathering their collective gains will provide new, rare schematics.
Ser Barris (Agent): Reduces the time it takes Cullen to complete operations by 5%.
The Blades of Hessarian (Agent): Reduces the time it takes for Cullen to complete operations by 5%.
True Grit: All party members gain a 10% increase to all defenses.
Underworld Knowledge: Opens new dialogue options related to criminal activities and grants +50% experience for each codex entry unlocked.
Vale's Irregulars (Agent): Reduces the time it takes Cullen to complete operations by 5%.
Warrior Schematics: Sellswords, templars, chevaliers: The Inquisition's forces come from wide-ranging backgrounds. Scour the troops' arms and armors for new, rare schematics.
Secrets (Leliana)
A Magister in Disgrace (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Arcane Knowledge: Grants +50% XP for each codex entry unlocked.
Deft Hands, Fine Tools: Allows all rogues in the party to open masterwork locks.
Eagle-Eyed: Grants a significant increase to the discovery range of the searching action.
Enhanced Studies: Grants an additional +50% experience for each foe studied, including those already completed (applied retroactively).
Forward Scouts: Reveals additional landmarks and points of interest on the maps of every area.
Frederic of Serault (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Master Herbalists: Combat training, top-line equipment, and experience in both allow Inquisition herbalists to find the rarest of specimens. A large collection of rare herbs will be delivered for personal use.
Optimal Cutting: Grants a 10% chance to receive herbs with each harvest.
Servis (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
AutoCAD 2017 Product Key Free crack Download Full It'll help to create & drafting. AutoCAD 2017 Product Key Keygen Serial Number may be the essential. If you're a student, educator, or educational institution who is a member of the Autodesk Education Community, there are several ways to obtain your serial. IF You cant input a serial and a product key, just install as trial.
Smuggler Tanner (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Speaker Anais (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
The Eager Recruit (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Trainee Herbalists: Gain a collection of tier 1 herbs.
Anji dia. Veteran Herbalists: Survival and harsh environment training will push Inquisition herbalists to gather more exotic and rare plants. As part of the training push, a large collection of uncommon herbs will be delivered for personal use.
Witty Ritts (Agent): Reduces the time it takes for Leliana to complete operations by 5%.
Connections (Josephine)
A Favor For A Favor: From an expanding network of contacts among artisans, suppliers, and noble patrons, merchants will offer the Inquisition a 10% discount on their goods.
Barter by Belle (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Elite Clientele: Shops offer to buy and sell for 15% better prices.
Enchanter Ellendra (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Exacting Buyers: A little shrewd negotiation will allow Inquisition procurers to buy a shipment of high-quality materials for their craftspeople.
Fairbanks (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Friends in High Places: Merchants will send messengers when they have sales at their stores, in hopes the Inquisitor will put in an appearance.
Lord Berand (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Nobility Knowledge: Grants +50% experience for each codex entry unlocked.
Only the Finest: A word to the right people, and our Inquisition procurers can bid at auction on the very highest-quality, rare materials for their craftspeople.
Sky Watcher (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Speaker Anais (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
Sterling Reputation: Merchants will pay the Inquisition 10% more for items sold to them.
The Noble Cadaver (Agent): Reduces the time it takes for Josephine to complete operations by 5%.
The Rare Stocks: Inquisition procurers can leverage the organization's reputation to purchase a shipment of rare and valuable raw materials for crafting.
The Short List: Merchants eager to win favor from the Inquisition will give access to special offers for rare inventory.
Inquisition
Antivan Tailoring: Increases inventory capacity by 15.
Deeds Renown: A better network of bards and criers makes every Inquisition deed garner more power across Thedas.
Exclusive Training: Gain 1 combat talent point, for the Inquisitor only.
History Knowledge: Grants an additional +50% experience for each codex entry found.
Horsemaster Dennet (Agent): Dennet lends his considerable experience with the training and handling of various steeds for the Inquisition.
Imperial Court Tailoring: Increases inventory capacity by 15.
Tempered Glass Flasks: Adds one more potion slot for all party members.
You can craft weapons, armor, and potions. To craft a particular item, it requires a recipe and crafting materials. Recipes are obtained by buying schematics from shops, glyphs illuminated by Veilfire, and scrolls discovered in treasure chests.
After forming the Inquisition, you can have your smith craft armor and weapons. The smith can also craft weapon and armor upgrades, which can be placed into specific slots. However, to add elemental effects to your armor or upgrades, you must find a dwarf named Dagna.
The schematics required to make equipment are divided into three tiers. A higher tier schematic will always result in better gear. However, they will also require more material per slot to craft.
- Tier 1 schematics have 2 slots.
- Tier 2 schematics have 3 slots.
- Tier 3 schematics have 4 slots.
The available slot types are:
Defense: Provides resistance against elemental attacks and damage-type resistances. You can also cause enemies to gain certain status condition. For example, bleeding when they melee attack.
Offense: Provides bonuses for being offensive. For example, increase damage against barriers/guard, cause bleeding effects, heal after a killing blow, etc.
Primary: Determines the base armor or attack value of the armor or weapon. It also determines the elemental damage of staves.
Utility: Determines attribute upgrades to status such as Willpower, Cunning, Dexterity, Magic, Strength, and Constitution. The attribute boost is directly linked to crafting material.
Masterwork: High tier weapon or armor have an additional Masterwork slot, which requires masterwork crafting material. This slot provides bonuses such as chance-on-hit damage and unique buffs after absorbing damage. These may also add up to a 40% chance of critical crafting (increases all stats of a particular weapon or armor by 10 per cent).
Upgrade: Armor has up to two upgrade slots and weapons have up to three. The materials can greatly improve the quality of the armor and weapon upgrade.
Rune: Does not depend upon the quality of the crafting material. All you need for rune crafting is a rune schematic.
Search the indicated location(s) to find high tier and rare crafting ingredients:
Cloth
- Dragon Webbing (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, The Hissing Wastes. It provides a very high armor rating and 1 Willpower/1 Magic.
- Imperial Vestment Cotton (Tier 3): Unknown. It provides a high armor rating and 1.75 Willpower
- Infused Vyrantium Samite (Tier 3): Unknown. It provides a high armor rating and 1.75 Willpower.
- King's Willow Weave (Tier 3): Unknown. It provides a high armor rating and 1 Magic/0.75 Willpower.
- Plush Fustian Velvet (Tier 3): Unknown. It provides a high armor rating and 1 Magic/0.75 Willpower.
- Royale Sea Silk (Tier 3): Unknown. It provides a high armor rating and 1.75 Magic.
Herbs
- Amrita Vein (Tier 3): The Hissing Wastes.
- Arbor Blessing (Tier 3): Emerald Graves, Emprise du Lion, and The Arbor Wilds.
- Crystal Grace (Tier 1 - Rare): The Hinterlands.
- Dawn Lotus (Tier 1 - Rare): The Fallow Mire.
- Dragonthorn (Tier 1 - Rare): Forbidden Oasis, The Western Approach, The Exalted Plains, and The Hissing Wastes.
- Felandaris (Tier 3 - Rare): Emerald Graves and Emprise du Lion.
- Ghoul's Beard (Tier 2 - Rare): The Western Approach, The Exalted Plains, and The Hissing Wastes.
- Prophet's Laurel (Tier 2 - Rare): The Storm Coast and Emerald Graves.
- Rashvine Nettle (Tier 2 - Rare): The Exalted Plains, Emerald Graves, and Emprise du Lion.
- Royal Elfroot (Tier 1 - Rare): The Hinterlands, Crestwood, The Exalted Plains, and Emerald Graves.
- Vandal Aria (Tier 3 - Common): The Hissing Wastes.
Leather
- Craggy Skin (Tier 3): The Exalted Plains and The Hissing Wastes. It provides a high armor rating and 1.75 Cunning.
- Dragon Scales (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, and The Hissing Wastes. It provides a very high armor rating and 1 Cunning/1 Dexterity.
- Great Bear Hide (Tier 3): Emerald Graves and Emprise du Lion. It provides a high armor rating, 1.75 Dexterity, 1.75% Critical Strike, and 3.5% Cold Damage Resistance.
- Hardened Gurn Hide (Tier 3): The Western Approach and The Hissing Wastes. It provides a high armor rating and 1 Dexterity/0.75 Cunning.
- Lurker Scales (Tier 3): The Hissing Wastes. It provides a high armor rating and 1.75 Cunning.
- Red Hart Leather (Tier 3): Unknown. It provides a high armor rating and 1.75 Dexterity.
- Snoufleur Skin (Tier 3): The Exalted Plains and Emprise du Lion. It provides a high armor rating and 1.75 Dexterity.
Metal
- Dawnstone (Tier 3): Emerald Graves. It provides a high armor rating/damage and 1.75 Constitution.
- Dragon Bone (Tier 4): The Hinterlands, The Storm Coast, Crestwood, The Western Approach, The Exalted Plains, Emerald Graves, Emprise du Lion, and The Hissing Wastes. It provides a very high armor rating/damage and 1 Constitution/1 Strength.
- Everite (Tier 3): Crestwood, The Western Approach, The Exalted Plains, and Emerald Graves. It provides a high armor rating/damage and 1.75 Strength.
- Nevarrite (Tier 3): The Hissing Wastes. It provides a high armor rating/damage and 1 Strength/0.75 Constitution.
- Silverite (Tier 3): The Arbor Wilds. It provides a high armor rating/damage and 1 Strength/0.75 Constitution.
- Stormheart (Tier 3): Emerald Graves, The Arbor Wilds, and Crestwood. It provides a high armor rating/damage and 1.75 Strength.
Runes
- Blank Runestone: Skyhold. It is purchased from Havel, Bonny Sims, New Crestwood Merchant, Caer Bronach Merchant, Griffon Wing Keep Merchant, Dalish Camp Merchant, Argon's Lodge Merchant, Suledin Keep Merchant, and Betyar's Canyon Market.
- Master Fire Rune: Astrariums in the Approach Cave. It allows you to add fire damage to each weapon strike.
- Superb Corrupting Rune: Imshael in Suledin's Keep. It allows you to deal bonus damage against humanoids, beasts, and animals with each weapon strike.
- Superb Dragon-Slaying Rune: The Shrine of Dumat (lower level). It allows you to deal more damage to dragons.
- Superb Frost Rune: Emprise du Lion, in Sahrnia Quarry. It allows you to deal cold damage with each weapon strike.
- Superb Spirit Rune: Cradle of Sulevin. It allows you to deal spirit damage with each weapon strike.
There are three types of potions. Potions that recover HP and magic, tonics that increase resistance and combat, and grenades that deal area of effect damage. Each potion can be upgraded for increased effect and duration.
Potions
Healing Potions: Instantly restores 385 HP.
- Increased Healing I: Increases healing done by 50.
- Increased Healing II: Increases healing done by 67.
Regeneration Potion: Restores 26 HP after every two seconds for a minute.
- Increase Duration I: Increases total duration by 8 seconds.
- Increase Duration II: Increases total duration by 10 seconds.
- Increase Healing I: Increases HP restored by 3 units per second.
- Increase Healing II: Increases HP restored by 4 units per second.
- Lifeward: When less than 25% HP, healing amount is doubled.
- Proximity Heal: Heal all nearby allies.
Lyrium Potion: Increases Magic by 30 for 20 seconds.
- Increase Maximum Mana: Increases Mana by 25%.
- Increase Maximum Mana Bonus: Increases Mana bonus by 25%.
- Increase Duration: Increases total duration by 20 seconds.
- Increase Magic Bonus: Increases Magic bonus by 30%.
Tonics
Fire Resistance Tonic: Gain 40% fire resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants fire resistance to allies within a 2 meter radius.
Cold Resistance Tonic: Gain 40% cold resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants cold-damage resistance to allies within a 2 meter radius.
Electrical Resistance Tonic: Gain 40% electrical-damage resistance for two minutes.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants electrical-damage resistance to allies within a 2 meter radius.
Spirit Resistance Tonic: Gain 40% spirit-damage resistance for two minutes.
- Increase Duration I: Increases the total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Increase Potency I: Increases total resistance by 10%.
- Increase Potency II: Further increases total resistance by 10%.
- Proximity Resistance: Grants spirit-damage resistance to all allies within a 2 meter radius.
Mighty Offense Tonic: Grants +13 damage bonus for 20 seconds.
- Increase Damage I: Increases damage by 26.
- Increase Damage II: Increases damage by 19.
- Damage Bonus vs. Guard: Provides 50% damage bonus against enemies with an active guard.
- Damage Bonus vs. Barrier: Provides 50% damage bonus against enemies with an active barrier.
- Critical Damage Bonus: Provides 100% damage bonus on all critical hits.
Rock Armor Tonic: Provides +12 bonus armor for 30 seconds.
- Improved Duration I: Increases total duration by 30 seconds.
- Improved Duration II: Further increases total duration by 30 seconds.
- Improved Potency I: Provides +11 additional armor bonus.
- Improved Potency II: Provides +12 additional armor bonus.
- Stun Enemies: Getting hit with a melee attack has 50% chance to stun attacker.
Tears Of The Dead: Three hits will poison an enemy, dealing 44 damage for 15 seconds. Your weapon will remain poisoned for 10 seconds.
- Increase Duration I: Increases the total time of poison effect to 20 seconds.
- Increase Duration II: Increases the total time of poison effect to 25 seconds.
- Increase Damage I: Increases damage per second by 37.
- Increase Damage II: Increases damage per second by 67.
- Enhanced Potency: Upgrade weapon poison to 15 seconds and grants two additional hits.
Grenades
Pitch Grenade: Surrounds an enemy with a pitch that remains for one minute and slows down enemies that enter it.
- Increase Duration I: Increases total duration by 30 seconds.
- Increase Duration II: Further increases total duration by 30 seconds.
- Debilitate I: Enemies caught in the pitch deal 25% less damage and take 25% increased damage.
- Debilitate II: Enemies caught in the pitch further deal 25% less damage and take 25% increased damage.
- Immobilize: Immobilizes targets for 10 seconds.
Confusion Grenade: Enemies caught in the explosion begin attacking other enemies for 20 seconds.
- Increase Duration I: Increases total duration by 10 seconds.
- Increase Duration II: Further increases total duration by 10 seconds.
- Rage I: enemies will deal 25% additional damage to other enemies.
- Rage II: enemies will deal 50% additional damage to other enemies.
- Mind Wreck: After the effects of the grenade expire, all enemies take 635 spirit damage.
Antivan Fire: Set an area on fire for 30 seconds, which deals 23 burning damage to anyone standing in it.
- Increase Damage I: Increases the damage dealt by 21%.
- Increase Damage II: Increases the damage dealt by 38%.
- Increase Duration I: Increases the duration of fire by additional 30 seconds.
- Increase Duration II: Increases the duration of fire by additional 60 seconds.
- Shockwave: Stuns the enemies for five seconds.
Healing Mist: Creates a healing mist near the point of impact that heals allies for 289 HP.
- Increase Healing I: Increases the healing amount by +38.
- Increase Healing II: Increases the healing amount by +50.
- Healing Mist: Healing mist can revive and heal fallen allies.
Jar Of Bees: Summon a horde of bees at target, which attack enemies for 163 damage per second for 15 seconds. Each enemy attacked by bees has a 10% chance of panicking.
- Increase Panic Chance I: Increases panic chance by 10%.
- Increase Panic Chance II: Further increases panic chance by 10%.
- Increase Duration I: Increases total duration of effect by 5 seconds.
- Increase Duration II: Further increases total duration of effect by 5 seconds.
- And Some Wasps: First enemy to approach the swarm experiences the full effect of the grenade.
The following combo attacks use one class to inflict an enemy with a negative status, and then follow it with an attack from another class:
Mage Freeze: Impact Detonator (Warrior, Shatter) followed by:
- Precision Detonator (Rogue, Shatter)
- Eldritch Detonator (Mage, Basic combo)
Mage Paralyze: Impact Detonator (Warrior, Discharge) followed by:
- Precision Detonator (Rogue, Discharge)
- Eldritch Detonator (Mage, Basic combo)
Rogue Sleep: Impact Detonator (Warrior, Rupture) followed by:
- Precision Detonator (Rogue, Basic combo)
- Eldritch Detonator (Mage, Nightmare)
Warrior Stun: Impact Detonator (Warrior, Basic combo) followed by:
- Precision Detonator (Rogue, Rupture)
- Eldritch Detonator (Mage, Weakness)
Search the indicated locations to find all 15 Astrariums. Follow the indicated instructions to solve all 15 Astrarium puzzles and get the 'Stargazer' achievement. Astrariums can be found in The Hinterlands, Storm Coast, Crestwood, The Western Approach, and Emerald Graves. Each area contains three Astrariums. They are represented by a star icon on your mini-map. Finding and completing one will display the remaining Astrariums in that area on your map. All Astrariums, except for two in the Western Approach, can be accessed as soon as you unlock that specific area. Two of them in the Western Approach require that you first unlock two operations. Astrariums are puzzles that require you to connect the stars. They range from easy to advanced. You must copy the exact image of what is displayed in the bottom right corner of the screen. Count how many lines are connected to each star. If all the stars have an even number of lines connected, it means you can start the puzzle anywhere desired. The puzzle will also end at the same dot as where you started. If there are stars with an uneven number of lines connected, start there. If there are multiple stars with uneven lines connected, start at any of them and end at the remaining one. Each area, except for Crestwood, has one puzzle with extra stars that are not part of the actual puzzle. Once you have completed all three Astrariums in one area, a dungeon will open with loot inside. These dungeons will be marked on your map, but they are not required to get the 'Stargazer' achievement.
Skyhold customizationsSuccessfully complete the indicated task or spend the indicated amount of gold to obtian the corresponding customization:
Banner Topper
- Chantry Topper: Unlock Chantry Garden.
- Circle Of Magi Topper: Unlock Mage Tower.
- Dalish Topper: Unlock Exalted Plains.
- Dwarven Topper: Unlock Storm Coast.
- Ferelden Topper: Unlock Crestwood.
- Free Marches Topper: Unlock Storm Coast.
- Grey Warden Topper: Unlock The Forbidden Oasis.
- Inquisition Topper: Capture all the keeps.
- Orlesian Topper: Unlock Villa Maurel.
- Templar Topper: Unlock Templar Tower.
- Tevinter Imperium Topper: Unlock Hissing Wastes.
Bed
- Dwarven: Purchase for 713 gold from Val Royeaux.
- Free Marches II: Purchase for 713 gold from Val Royeaux.
- Orlais: Purchase for 713 gold from Val Royeaux.
- Orlais II: Purchase for 713 gold from Val Royeaux.
- Orlais III: Purchase for 713 gold from Val Royeaux.
Drapery
- Andrastian Chantry: Purchase for 356 gold from Val Royeaux.
- Chasind: Purchase for 356 gold from Val Royeaux.
- Circle Of Magi: Purchase for 356 gold from Val Royeaux.
- Dalish: Purchase for 356 gold from Val Royeaux.
- Dalish II: Purchase for 356 gold from Val Royeaux.
- Dwarven: Purchase for 356 gold from Val Royeaux.
- Ferelden: Purchase for 356 gold from Val Royeaux.
- Free Marches: Purchase for 356 gold from Val Royeaux.
- Grey Warden: Purchase for 356 gold from Val Royeaux.
- Inquisition: Purchase for 356 gold from Val Royeaux.
- Orlais: Purchase for 356 gold from Val Royeaux.
- Qunari: Purchase for 356 gold from Val Royeaux.
- Templar: Purchase for 356 gold from Val Royeaux.
- Tevinter Imperium: Purchase for 356 gold from Val Royeaux.
![Dragon Age Inquisition Patch 10 Dragon Age Inquisition Patch 10](https://www.ingamers.com/wp-content/uploads/2014/12/dragonageinquisition1.png)
Window
- Andrastian Chantry: Purchase for 1,568 gold from Val Royeaux.
- Boon Of The Serault Glasswork: Successfully complete the Serault Operations with Cullen.
- Dalish: Purchase for 1,568 gold from Val Royeaux.
- Dwarven: Purchase for 1,568 gold from Val Royeaux.
- Ferelden: Purchase for 1,568 gold from Val Royeaux.
- Orlais: Purchase for 1,568 gold from Val Royeaux.
- Qunari: Purchase for 1,568 gold from Val Royeaux.
Successfully complete the indicated task to unlock the corresponding War Table Operation, then finish it to receive the listed reward:
Dwarf
The Carta Gets Its Cut
- Pre-requisite: Be a Draft Inquisitor.
- Reward: Influence. Using a Secrets specialist is recommended.
Business with the Carta
- Pre-requisite: Do not take Cullen's option during The Carta Gets Its Cut.
- Reward: Bladed Greatsword Grip. Using a Secrets specialist is recommended.
The Dasher
- Pre-requisite: Successfully complete Business With The Carta and Wicked Eyes And Wicked Hearts.
- Reward: Dwarven Longsword Grip.
Elf
Contact Clan Lavellan
- Pre-requisite: Be an Elf Inquisitor.
- Reward: Blood Lotus and Influence. Using a Forces specialist is recommended.
Protect Clan Lavellan
- Pre-requisite: Successfully complete Contact Clan Lavellan.
- Reward: Using a Connections specialist is recommended.
Investigate Duke Antoine of Wycome
- Pre-requisite: Successfully complete Protect Clan Lavellan.
- Reward: Influence. Using a Connections specialist is recommended.
Stop Purge of Wycome's Elves
- Pre-requisite: Successfully complete Investigate Duke Antoine Of Wycome.
- Reward: Influence. Using a Secrets specialist is recommended.
Break Venatori Hold on Wycome
- Pre-requisite: Successfully complete Protect Clan Lavellan with Cullen.
- Reward: Influence. Using a Connections specialist is recommended.
Restore Order in Wycome
- Pre-requisite: Successfully complete Break Venatori Hold On Wycome with Leliana.
- Reward: Influence. Using a Secrets specialist is recommended.
Protect Clan Lavellan and Wycome
- Pre-requisite: Successfully complete Restore Order In Wycome, Here Lies The Abyss, and Wicked Eyes And Wicked Hearts.
- Reward: Influence and Royal Sixteen. Using a Connections specialist is recommended.
A Job for the Valo-kas Mercenaries
- Pre-requisite: Reach Skyhold.
- Reward: Blightwasp Vitaar. Using a Forces specialist is recommended.
The Missing Blades of the Valo-Kas
- Pre-requisite: Successfully complete A Job For The Valo-kas Mercenaries, Wicked Eyes And Wicked Hearts, or Here Lies The Abyss.
- Reward: Using a Connections specialist is recommended.
Freeing the Valo-Kas Mercenaries
- Pre-requisite: Successfully complete The Missing Blades Of The Valo-kas.
- Reward: You will receive Qunari Slasher Grip. Using a Forces specialist is recommended.
Human
Deal with Relatives of the Trevelyans
- Pre-requisite: Be a Human Inquisitor.
- Reward: Influence.
Mediate Between Ostwick Noble Families
- Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Josephine, complete Your Heart Shall Burn, and have Inquisition Rank 4.
- Reward: Influence. Using a Secrets specialist is recommended.
Deal with an Unexpected Gift
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies The Abyss, Deal With Relatives Of The Trevelyans, and Mediate Between Ostwick Noble Families.
- Reward: Unknown.
Protect the Inquisition's Reputation
- Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Leliana, In Your Heart Shall Burn, and have Inquisition Rank 4.
- Reward: Influence. Using a Forces specialist is recommended.
Stop Bann Dorner from Spying
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies The Abyss, Deal With Relatives Of The Trevelyans, and Protect The Inquisition's Reputation.
- Reward: Influence.
Stop Albrecht Harassing Messengers
- Pre-requisite: Successfully complete Deal With Relatives Of The Trevelyans with Cullen, In Your Heart Shall Burn, and have Inquisition Rank 4.
- Reward: Influence. Using a Forces specialist is recommended.
Beat Lord Albrecht in Grand Tourney
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts or Here Lies the Abyss, Deal With Relatives Of The Trevelyans, and Stop Albrecht Harassing Messengers.
- Reward: Influence.
General Operations
A Battalion for Sera and Verchiel
- Pre-requisite: Speak to Sera in Skyhold.
- Reward: Influence and forces.
A Favor Returned
- Pre-requisite: Make sure Empress Celene survives in Halamshiral and remains ruler of Orlais.
- Reward: Influence and Connections.
A Friend in Qarinus
- Pre-requisite: Recruit Dorian.
- Reward: Apostate Staff Blade and Connections.
A Gift from the Imperial Palace
- Pre-requisite: Relationship between Empress Celene and Briala.
- Reward: Amulet of Power and Connections.
A Golden Opportunity
- Pre-requisite: Claimed the Emprise du Lion and at least three perks selected with the Connections specialist.
- Reward: Anderfels and Connections.
A Memorial for Haven
- Pre-requisite: Successfully complete the Setback, and have Inquisition Rank 5.
- Reward: Edgy dagger grip and forces.
A Present for Bianca
- Pre-requisite: Invest many perk points into the Secrets category.
- Reward: Aiming Module II and forces.
A Whisper from Behind the Throne
- Pre-requisite: Successfully complete Halamshiral by siding with Briala.
- Reward: Miniature mask and Secrets.
Acquire the Arcanist
- Pre-requisite: Available after Setback.
- Reward: Secrets.
All That Glitters
- Pre-requisite: Claimed the Western Approach, at least 3 points invested into Forces.
- Reward: Wide greatsword.
Amaranthine Charger
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
An Invitation from the Emperor
- Pre-requisite: Successfully complete Halamshiral by siding with Gaspard.
- Reward: Influence and forces.
An Offer from the Blades of Hessarian
- Pre-requisite: Convinced the bandits in the storm coast to ally with the Inquisition.
- Reward: Engraved Pommel and Secrets.
Anderfel Courser
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Answer a Request from Hasmal
- Pre-requisite: Successfully complete the Redcliffe Castle mages plot.
- Reward: Influence and forces.
Avvar Mixed Draft
- Pre-requisite: AMD Bonus Mount.
- Reward: Unknown.
Bestow Mourning Halla
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Rashvine and Secrets.
Blue River Bane Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Break
- Pre-requisite: Available to warrior Inquisitors with the Reaver specialization at Inquisition Rank of 8 or higher.
- Reward: Hella Leather, Lazurite, Ring Velvet and Connections.
Bring Samson to Skyhold for Judgment
- Pre-requisite: Successfully complete Temple Of Mythal with Samson as Nemesis.
- Reward: Forces.
Build Watchtowers
- Pre-requisite: Available in the Hinterlands after scouting locations for watchtowers in the Farmland Security quest.
- Reward: Forces.
Capitalize on Alliance with Fairbanks
- Pre-requisite: Successfully complete Halamshiral, Fairbanks has moved to Argons Lodge, and presented evidence to Clara.
- Reward: Influence and Connections.
Celebrate the Dragonslaying
- Pre-requisite: Kill your first dragon.
- Reward: Superb Amulet of Willpower and Connections.
Challenge Josephine's Fiancé to a Duel
- Pre-requisite: Josephine romance plot, challenge her Fiancé to a duel.
- Reward: Unknown.
Contact Hero of Ferelden
- Pre-requisite: Import a world state in which The Warden is female and survived.
- Reward: Enhanced Belt of Health and Secrets.
Continuing Her Predecessor's Work
- Pre-requisite: Speak with the Tranquil researcher in Skyhold.
- Reward: Corrupting Rune and Connections.
Continuing Research
- Pre-requisite: Speak with the Tranquil researcher in Skyhold.
- Reward: Master Corrupting Rune and Connections.
Crestwood Resources
- Pre-requisite: Available after Crestwood has been scouted.
- Reward: 6 Obsidian, 1 Fereldan Throne Accessory I (75.0%), 1 Fereldan Throne Accessory II (25.0%), and Connections.
Crossing the Sulphur Pits
- Pre-requisite: Locate and mark the sulphur pits in the Western Approach.
- Reward: Unknown.
Dagna: Mind Your Mentor
- Pre-requisite: Dagna unlocked.
- Reward: Influence and forces.
Dagna: Overdue Penalties
- Pre-requisite: Dagna Unlocked.
- Reward: Influence and forces.
Deal with Lord Basile Maron
- Pre-requisite: Claimed the Emprise du Lion.
- Reward: Influence and forces.
Delicate Negotiations
- Pre-requisite: Unknown.
- Reward: Connections.
Desert Lightning Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Destroying House of Repose's Contract
- Pre-requisite: Unlocked as part of Josephine's personal plot.
- Reward: Unknown.
Dorian's Request
- Pre-requisite: Available after attack on Haven, assuming Dorian has been recruited and the Inquisition is rank 4 or higher.
- Reward: Influence and Secrets.
Draw Out the Red Templar Lieutenant
- Pre-requisite: Fairbanks moved to Argons Lodge.
- Reward: Forces.
Emerald Graves Resources
- Pre-requisite: Available after Emerald Graves has been scouted.
- Reward: Pyrophite, Andrastian Throne Accessory I, Andrastian Throne Accessory II, Orlesian Throne Accessory I, Orlesian Throne Accessory II, Embrium, and Connections.
Emprise du Lion Resources
- Pre-requisite: Available after Emprise du Lion has been scouted.
- Reward: Bloodstone, Andrastian Throne Accessory I, Andrastian Throne Accessory II, Orlesian Throne Accessory I, Orlesian Throne Accessory II, Arbor Blessing, and Connections.
End
- Pre-requisite: Available to rogue Inquisitors with the Assassin specialization at Inquisition Rank of 8 or higher.
- Reward: Forces.
Endure
- Pre-requisite: Available to warrior Inquisitors with the Templar specialization at Inquisition Rank of 8 or higher.
- Reward: Influence and forces.
Escape Routes for Agents in Crestwood
- Pre-requisite: Capture the keep in Crestwood and assign it to Secrets.
- Reward: Unknown.
Exalted Plains Resources
- Pre-requisite: Available after Exalted Plains has been scouted.
- Reward: Veridium, Andrastian Throne Accessory I (75.0%), Andrastian Throne Accessory II (25.0%), Orlesian Throne Accessory I (75.0%), Orlesian Throne Accessory II (25.0%), and Connections.
Expose the Double Agent
- Pre-requisite: Unknown.
- Reward: Influence and any specialist.
Eyes of the Maker
- Pre-requisite: Successfully complete the Setback, and upgrade the Chantry in Skyhold.
- Reward: Gold bracelet and forces.
Fallow Mire Resources
- Pre-requisite: Available after scouting the Fallow Mire.
- Reward: Chasind Throne Accessory I (75.0%), Chasind Throne Accessory II (25.0%), Blue Vitriol, Blood Lotus, and Connections.
Find Crestwood's Mayor
- Pre-requisite: Available after completing Still Waters in Crestwood.
- Reward: Forces.
Find Source of Darkspawn Attacks
- Pre-requisite: Unknown.
- Reward: Influence and forces.
Find a Sponsor for the Du Paraquettes
- Pre-requisite: Josephine Personal Plot.
- Reward: Influence and forces.
Find the Old Montilyet Family Crest
- Pre-requisite: Josephine Gift/Romance Plot.
- Reward: Unknown.
Find the Source of Darkspawn
- Pre-requisite: Discovered the Slave Pits.
- Reward: Unknown.
Find the Warden
- Pre-requisite: Available after speaking to Hawke in Skyhold, during From the Ashes.
- Reward: Unknown.
Finding Samson's Weakness
- Pre-requisite: Unlocked Dagna, Part of Samsons nemesis plot.
- Reward: Influence and Connections.
Flames of the Inquisition Charger
- Pre-requisite: Preorder Bonus.
- Reward: Inquisition Barded Charger.
Free Marches Ranger
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Gain Access to Ghilan'nain's Grove
- Pre-requisite: Claim Ghilan'nain's Landmark in Emerald Graves.
- Reward: Unknown.
Gain Orzammar's Friendship
- Pre-requisite: Have a Keep import where Harrowmont is king, Available post setback.
- Reward: Influence and Connections.
Gather Cloth
- Pre-requisite: Available after scouting Emprise du Lion.
- Reward: Velveteen, Plush Fustian Velvet, Ring Velvet, and forces.
Gather Herbs
- Pre-requisite: Available after scouting Crestwood.
- Reward: Spindleweed, Royal Elfroot, and forces.
Gather Information on Lord Otranto
- Pre-requisite: Josephine Romance Plot.
- Reward: Unknown.
Gather Leather
- Pre-requisite: Available after scouting Emprise du Lion.
- Reward: Great Bear Hide, August Ram Leather, Nugskin, Canine Leather, and forces.
Gather Metals
![Dragon Age Inquisition Patch 10 Dragon Age Inquisition Patch 10](https://game-maps.com/DAI/img/Val-Royeaux.jpg)
- Pre-requisite: Available after scouting Western Approach.
- Reward: Paragon's Luster, Everite, and forces.
Getting a Judge's Favor
- Pre-requisite: Josephine Personal Plot.
- Reward: Unknown.
Grand Cleric Iona
- Pre-requisite: Unknown.
- Reward: Influence, Amulet of Power, and forces.
Harvest of History
- Pre-requisite: Complete the Apothecary upgrade for Skyhold.
- Reward: Connections.
Help Ponchard de Lieux
- Pre-requisite: Dorian Romance/Gift Plot.
- Reward: Influence and Connections.
Hinterland Resources
- Pre-requisite: Available after scouting the Hinterlands.
- Reward: Onyx, Enchanter's Seat Accessory I, Enchanter's Seat Accessory II, and Connections.
Hire Former Slaves as Paid Workers
- Pre-requisite: Helped free the slaves.
- Reward: Influence.
Hissing Wastes Resources
- Pre-requisite: Unlocked the Hissing Wastes.
- Reward: Lazurite, Qunari Bench Accessory I, Qunari Bench Accessory II, and Connections.
House Amladaris
- Pre-requisite: Available after Setback.
- Reward: Master Spirit Rune and Connections.
Imperial Warmblood
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Improved Stability
- Pre-requisite: Closed 25% of all fade rifts.
- Reward: Influence and Connections.
Improving Morale
- Pre-requisite: Claimed the Western Approach and have at least 3 perks in forces.
- Reward: Influence and Forces.
Inspire
- Pre-requisite: Available to warrior Inquisitors with the Champion specialization at Inquisition Rank of 8 or higher.
- Reward: Influence and Secrets.
Investigate Ancient Laboratory
- Pre-requisite: Found the Tevinter Laboratory in Western Approach.
- Reward: Magister Ice Staff and Secrets.
Investigate Elven Ruins
- Pre-requisite: Successfully complete Halamshiral, and find the elven tomb landmark in Emerald Graves.
- Reward: Forces.
Investigate Sahrnia Quarry
- Pre-requisite: Samson nemesis plot.
- Reward: Unknown.
Investigate the Elven Glyphs
- Pre-requisite: Located all the Elven Glyphs in Exhalted Plains.
- Reward: Unknown.
Investigate the Exalted Plains
- Pre-requisite: Successfully complete Halamshiral.
- Reward: Unknown.
Investigate the Shards
- Pre-requisite: Unlocked the Oasis.
- Reward: Unknown.
Investigate the Shrine of Dumat
- Pre-requisite: Speak with Leliana about the Shrine.
- Reward: Secrets.
Investigate the Western Approach
- Pre-requisite: Available after speaking to Hawke's Warden ally.
- Reward: Unknown.
Justice Overflowing
- Pre-requisite: Fill the Jail in Skyhold.
- Reward: Influence and Secrets.
Learn More about Dragons
- Pre-requisite: Successfully complete Setback, and kill at least 3 High Dragons.
- Reward: Forces.
Liberate Emprise du Lion
- Pre-requisite: Unlock Emprise du Lion.
- Reward: Unknown.
Light-Torn Steed
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Locate Weapon of Tyrdda Bright-Axe
- Pre-requisite: Locate all the Landmarks in all Wildernesses.
- Reward: tyrdda's staff and Forces.
Locate the Missing Seekers
- Pre-requisite: Cassandra Personal Plot, and successfully complete Seekerfortress.
- Reward: Influence and Secrets.
Make
- Pre-requisite: Available to rogue Inquisitors with the Artificer specialization at Inquisition Rank of 8 or higher.
- Reward: Masterwork Jagged Longbow Grip, Masterwork Firm Dagger Grip, and Connections.
Make Contact in the Emerald Graves
- Pre-requisite: Unlocked the Emerald Graves.
- Reward: Unknown.
Manage Stolen Freemen Property
- Pre-requisite: Fairbanks moved to Argons Lodge, Presented evidence to brigand leader.
- Reward: Influence and Connections.
Measure Veil Strength
- Pre-requisite: Recruited Solas.
- Reward: Influence and Forces.
Negotiate a Deal for Weapon Plans
- Pre-requisite: Unlocked the quartermaster in Skyhold.
- Reward: anderfels cleaver, masterwork sentinel shield, and Secrets.
Nobility and Casualty
- Pre-requisite: Successfully complete Seeker Fortress.
- Reward: Amulet Of Power, Influence, Connections.
Not So Bonny Sims
- Pre-requisite: Unlock Skyhold.
- Reward: Unknown.
Obtain Amulet for Cole
- Pre-requisite: Acquire an amulet for Cole as part of his personal plot.
- Reward: Unknown.
Opening the Roads
- Pre-requisite: Unlock Skyhold.
- Reward: Royale Sea Silk, 1Stormheart, Wyvern Scales, Arbor Blessing, and Forces.
Plant Crystal in Venatori Headquarters
- Pre-requisite: Place a memory crystal in Venatori Headquarters as part of Calpernia nemesis quest, Under Her Skin.
- Reward: Secrets.
Power for a Price
- Pre-requisite: Successfully complete the Setback, and have Inquisition Rank 6.
- Reward: Influence and Forces.
Primal-Trained Longma
- Pre-requisite: Prima Bonus Mount.
- Reward: Unknown.
Rainier's Release: An Alternative
- Pre-requisite: Blackwall Personal Plot.
- Reward: Secrets.
Red Templars on the Storm Coast
- Pre-requisite: Unlocked Stormcoast, Varrics personal Plot complete.
- Reward: Secrets.
Repair Pont Agur
- Pre-requisite: Claimed the Pont Agur Landmark.
- Reward: Unknown.
Reports of Darkspawn Activity
- Pre-requisite: Setback complete, Bandits cleared out of Stormcoast.
- Reward: Forces.
Rescue Soldiers Missing in Ferelden
- Pre-requisite: Complete to scout the Fallow Mire.
- Reward: Unknown.
Rescue the Spy
- Pre-requisite: Successfully complete Skyhold.
- Reward: Influence and Secrets.
Research the Well of Sorrows
- Pre-requisite: Successfully complete the Temple Of Mythal.
- Reward: Influence.
Restore Judicael's Crossing
- Pre-requisite: Claimed the Judicael's Crossing landmark in emprise du lion.
- Reward: Unknown.
Restore the Port on the Storm Coast
- Pre-requisite: Claimed the port landmark in the storm coast.
- Reward: Influence and Connections.
Revenge of the Merchants Guild
- Pre-requisite: Varric personal plot.
- Reward: Connections.
Revere
- Pre-requisite: Available to mage Inquisitors with the Necromancer specialization at Inquisition Rank of 8 or higher.
- Reward: Magister Staff Blade, Influence, and Secrets.
Rumors of Maleficarum
- Pre-requisite: Successfully complete the Setback.
- Reward: Corrupting rune and Forces.
Rumors of the Sulevin Blade
- Pre-requisite: Elf Inquisitor.
- Reward: Unknown.
Say Farewell to Lady Ducette
- Pre-requisite: Leliana personal plot.
- Reward: Unknown.
Scout the Hinterlands
- Pre-requisite: Complete to scout the Hinterlands.
- Reward: Unknown.
Scout the Storm Coast
- Pre-requisite: Complete to scout the Storm Coast.
- Reward: Unknown.
Secure More Lyrium for the Templars
- Pre-requisite: Successfully complete the Setback.
- Reward: Influence.
Secure a Route through the Frostbacks
- Pre-requisite: Killed the Avvar chief in the Fallow Mire.
- Reward: Influence.
Shadows over Denerim
- Pre-requisite: Successfully complete the Setback, Redcliffe Castle, and DA keep import state where Anora is Queen or with the Warden.
- Reward: Fereldan Medallion of Service, Influence, and Secrets.
Sharp-Tail Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Unknown.
Smash
- Pre-requisite: Available to rogue Inquisitors with the Tempest specialization at Inquisition Rank 8.
- Reward: Masterwork Pyrophite and Forces.
Speak with Minister Bellise at Party
Dragon Age Inquisition Latest Patch
- Pre-requisite: Josephine Personal Plot.
- Reward: Unknown.
Specializations for the Inquisitor
- Pre-requisite: Available at Skyhold, open to mage Inquisitors.
- Reward: Connections.
Specializations for the Inquisitor
- Pre-requisite: Available at Skyhold, open to warrior Inquisitors.
- Reward: Forces.
Specializations for the Inquisitor
- Pre-requisite: Available at Skyhold, open to rogue Inquisitors.
- Reward: Forces.
Stop Venatori Activity in the West
- Pre-requisite: Complete to scout the Hissing Wastes.
- Reward: Unknown.
Stop the Rumors
- Pre-requisite: Minstrel unlocked in Skyhold.
- Reward: Influence and Forces.
Stop the Smuggling of Regular Lyrium
- Pre-requisite: Unknown.
- Reward: Influence and Forces.
Support Cassandra
- Pre-requisite: Support Cassandra to be Divine.
- Reward: Influence and Connections.
Support Leliana
- Pre-requisite: Support Leliana to be Divine.
- Reward: Influence and Connections.
Support Vivienne
- Pre-requisite: Support Vivenne to be Divine.
- Reward: Influence and Connections.
Support from Nevarra
- Pre-requisite:75% of all Fade rifts closed.
- Reward: Nevarran Toy Soldier and Connections.
The 'Bog Unicorn'
- Pre-requisite: Preorder Bonus.
- Reward: Bog Unicorn.
The Arcanist and the Fade
- Pre-requisite: Dagna Unlocked.
- Reward: Bianca Aiming Enhancement II and Secrets.
The Archives of Montfort
- Pre-requisite: Successfully complete the Setback, and Chantry upgrade to Skyhold.
- Reward: Masterwork Balanced Pommel and Connections.
The Arl of Redcliffe
- Pre-requisite: Seeker Fortress complete, Setback complete.
- Reward: Obsidian and Forces.
The Big One?
- Pre-requisite: Setback complete.
- Reward: Forces.
The Chantry Remains
- Pre-requisite: Unknown.
- Reward: Influence and Connections.
The College of Magi
- Pre-requisite: Inquisition Rank 7, Halamshiral or Adamant complete.
- Reward: Influence and Connections.
The Cult of Andraste
- Pre-requisite: Available at Haven.
- Reward: Lifeward Amulet and Secrets.
The Hunter Shade Dracolisk
- Pre-requisite: Successfully complete operation to gain access to new mount.
- Reward: Hunter Shade Dracolisk and Connections.
The Name of Our Enemy
- Pre-requisite: Unlocked after Skyhold.
- Reward: Wave blade and Connections.
The Red Hart
- Pre-requisite: Deluxe Bonus.
- Reward: Red Hart.
The Secrets of Andraste
- Pre-requisite: Unlocked at Haven.
- Reward: Connections.
The Serpent of Nevarra
- Pre-requisite: Successfully complete the Setback, have Inquisition Rank 5 and 3 Secrets perks.
- Reward: Magisterial Ice Staff, Influence, and Secrets.
The Tevinter Resistance
- Pre-requisite: Have Inquisition Rank 6 and Dorian in party.
- Reward: Enhanced Chain Lightning Ring and Forces.
The Teyrn of Highever
- Pre-requisite: Unlocked Hinterlands.
- Reward: Feredlen Captain Longsword, and Forces.
The University of Orlais
- Pre-requisite: Adamant or Halamshiral complete.
- Reward: Orlesian Army Warrior Armor and Connections.
Thom Rainier's Fate
- Pre-requisite: Available after speaking to Cullen in Val Royeaux during Blackwall's Revelations inner circle quest.
- Reward: Unknown.
Tithe of the Faithful
- Pre-requisite: Chantry upgraded in Skyhold.
- Reward: Unknown.
To Serve Any Master
- Pre-requisite: Crestwood unlocked, Secrets have 3 or more perks.
- Reward: Connections.
Track Down Samson
- Pre-requisite: Samson nemesis plot, spoken with Cullen about Maddox.
- Reward: Unknown.
Translate the Dragon Text
- Pre-requisite: Western Approach Laboratory dungeon complete.
- Reward: Unknown.
Trust
- Pre-requisite: Available to mage Inquisitors with the Knight-Enchanter specialization at Inquisition Rank of 8 or higher.
- Reward: Enchanted Staff Grip, Influence, and Forces.
Upon the Waking Sea
- Pre-requisite: Unknown.
- Reward: Figurine Of Armored Andraste and Forces.
Watcher in the Wings
- Pre-requisite: Unknown.
- Reward: Crow Dual-Blade and Secrets.
Western Approach Resources
- Pre-requisite: Scout to the Western Approach.
- Reward: Paragon's Luster, Deep Mushroom, and Connections.
Inquisitor's Path Operations
Train
- Pre-requisite: A rift mage with Inquisition Rank 8.
- Reward: Superior Enchanter Staff Blade, Influence, and Secrets.
Mage Allies Operation Chain
Reclaiming the Mage Rebellion
- Pre-requisite: Successfully complete In Hushed Whispers while allying with mages.
- Reward: Enhance Amulet Of Magic.
Reparations for Redcliffe
- Pre-requisite: Successfully complete Reclaiming The Mage Rebellion, and either Here Lies The Abyss or Wicked Eyes And Wicked Hearts.
- Reward: Connections.
The Arl's Invitation
- Pre-requisite: Successfully complete Reparations For Redcliffe.
- Reward: Influence and Connections.
Mage Prisoners Operation Chain
Information from the Grand Enchanter
- Pre-requisite: Successfully complete In Hushed Whispers, and take mages as prisoners.
- Reward: Amulet of Power and Secrets.
The Extremists
- Pre-requisite: Successfully complete Information From The Grand Enchanter and Here Lies The Abyss.
- Reward: None. Using a Secrets specialist is recommended.
Templars Operation Chain
Negotiate with Hasmal's Templars
- Pre-requisite: Successfully complete Champions Of Just by taking Templars as prisoners.
- Reward: Influence and Forces.
The Order's Obligations
- Pre-requisite: Successfully complete Champions Of Just by taking Mages as prisoners.
- Reward: Influence and Connections.
Darkspawn Operation Chain
Investigate Val Gamord
- Pre-requisite: Exile Grey Wardens in Here Lies the Abyss.
- Reward: Influence, Darkspawn Alpha Greataxe, and Forces.
Drive Darkspawn from Val Gamord
- Pre-requisite: Successfully complete Investigate Val Gamord.
- Reward: Masterwork Etched Two-Handed Grip, Influence, and Forces.
Search Mines in Gamordan Peaks
- Pre-requisite: Successfully complete Drive Darkspawn From Val Gamord.
- Reward: Battlemage Staff, Influence, and Secrets.
Grey Wardens Operation Chain
Protect Val Gamord from Darkspawn
- Pre-requisite: Successfully complete Here Lies The Abyss, and side with Grey Wardens.
- Reward: None. Using a Forces specialist is recommended.
Find Source of Darkspawn Attacks
- Pre-requisite: Successfully complete Protect Val Gamord From Darkspawn.
- Reward: Influence and Secrets.
Pursue Marquise Bouffon
- Pre-requisite: Successfully complete Find Sources Of Darkspawn Attacks.
- Reward: Influence and Secrets.
Defeat Marquise Bouffon
- Pre-requisite: Successfully complete Pursue Marquise Bouffon.
- Reward: Song of the Marshes and use Connections.
Destroy Darkspawn Outbreak
- Pre-requisite: Successfully complete Defeat Marquise Bouffon.
- Reward: Master-Demon Slaying Ring and use Forces.
Ser Barris Operation Chain
Save Val Colline from the Venatori
- Pre-requisite: Make sure Ser Barris survives Champions of the Just.
- Reward: Influence and use Secrets.
Have Ser Barris Lead against Demons
- Pre-requisite: Successfully complete Val Colline From The Venatori.
- Reward: Influence and use Forces.
Investigate Man Accused of Abomination
- Pre-requisite: Successfully complete Have Ser Barris Lead Against Demons.
- Reward: Influence and use Connections.
Blackwall
Utilize the Grey Warden Treaties
- Pre-requisite: recruit Blackwall.
- Reward: Connections and Iron.
Conscript for the Inquisition
- Pre-requisite: After Haven is destroyed and Blackwall is recruited.
- Reward: Connections and Round Pommel.
The Consequences of Blackwall's Lie
- Pre-requisite: see Blackwall on the gallows in Val Royeaux.
- Reward: Unknown.
Buku geografi kelas x. Locate Rhys and Evangeline
- Pre-requisite: speak to Cole about Rhys and Evangeline at Skyhold.
- Reward: Secrets and Influence.
Deploy Rhys and Evangeline
- Pre-requisite: Successfully complete Locate Rhys and Evangeline.
- Reward: Forces, Influence, and Spirit Essence.
Cullen
Aid those Impacted by the Civil War
- Pre-requisite: Successfully complete Wicked Eyes And Wicked Hearts.
- Reward: Forces and Influence.
An Offer from the Imperial Army
- Pre-requisite: Successfully complete Aid Those Impacted By The Civil War with Cullen.
- Reward: Forces and Influence.
Diverting Soldiers in the Frostbacks
- Pre-requisite: Claim the Keep in Crestwood and invest points in the Forces perk tree.
- Reward: Forces, Influence, and Maker's Bride Cameo.
Pursuit through the Mountains
- Pre-requisite: Successfully complete Diverting Soldiers In The Frostbacks with Cullen.
- Reward: Secrets, Masterwork Inscribed One-Handed Haft, and Influence.
Thanks from a Chantry Sister
- Pre-requisite: Successfully complete Diverting Soldiers In The Frostbacks with Josephine.
- Reward: Secrets and Influence.
The Iron Bull
Choose Successor in Lydes
- Pre-requisite: Recruit Iron Bull.
- Reward: Connections, Influence, and Spindleweed.
Choose Successor in Lydes: Caralina
- Pre-requisite: Choose Successor in Lydes.
- Reward: Secrets, Influence, and Ancestral Shield of Lydes. Receive Ancestral Shield of Lydes if made Duchess.
Choose Successor in Lydes: Monette
- Pre-requisite: Successfully complete Choose Successor In Lydes.
- Reward: Forces, Ancestral Blade of Lydes, and Influence. Receive Influence if made Duchness.
Choose Successor in Lydes: Jean-Gaspard de Lydes
- Pre-requisite: Successfully complete Choose Successor In Lydes.
- Reward: Secrets and Ancestral Blade of Lydes. Receive Influence if made Duke.
The Iron Bull: Hunter Fell Operation Chain
Investigate Hunter Fell
- Pre-requisite: Recruit the Iron Bull.
- Reward: Secrets.
Continue Investigation
- Pre-requisite: Successfully complete Investigate Hunter Fell.
- Reward: Secrets and Influence.
Identify Venatori Agent
- Pre-requisite: Successfully complete Continue Investigation.
- Reward: Secrets, Influence, and Elfsnake Vitaar.
The Iron Bull: Venatori Fire Ship Operation Chain
Failed Assassination Attempt Inquiry
- Pre-requisite: Successfully complete Demands Of The Qun, Here Lies The Abyss, or Wicked Eyes And Wicked Hearts.
- Reward: Connections and Firm Pommel.
Follow Venatori Assassins
- Pre-requisite: Successfully complete Failed Assassination Attempt Inquiry.
- Reward: Secrets, Magister Fire Staff, and Influence.
Stop Venatori Fire Ship
- Pre-requisite: Successfully complete Follow Venatori Assassins.
- Reward: Forces, Templar Commander Armor, and Influence.
The Iron Bull: Venatori Spymaster Operation Chain
Find Spies in Skyhold
- Pre-requisite: Successfully complete Stop Venatori Fire Ship.
- Reward: Forces and Influence.
Track Spies in Val Royeaux
Dragon Age Inquisition Update Patch 10
- Pre-requisite: Successfully complete Find Spies In Skyhold.
- Reward: Forces and Heavy Orlesian Army Armor.
Track Spies in Val Chevin
- Pre-requisite: Successfully complete Track Spies In Val Royeaux.
- Reward: Secrets and Reinforced Bow.
Track Spies in Nevarra
- Pre-requisite: Successfully complete Track Spies In Val Chevin.
- Reward: Secrets and Amulet of Power.
Track Spies in Vyrantium
- Pre-requisite: Successfully complete Track Spies In Nevarra.
- Reward: Connections and Masterwork Archon Staff.
Destroy Venatori Spy Network
- Pre-requisite: Successfully complete Track Spies In Vyrantium.
- Reward: Secrets and Influence.
Investigate Redcliffe Castle
- Pre-requisite: Successfully complete Champions Of The Just.
- Reward: Connections and Influence.
Deal with Venatori Ally
- Pre-requisite: Successfully complete Investigate Redcliffe Castle with Josephine.
- Reward: Forces and Influence.
Investigate Therinfal Redoubt
- Pre-requisite: Available after In Hushed Whispers.
- Reward: Secrets, Influence, and Red Lyrium.
Hunt Therinfal Redoubt Demon
- Pre-requisite: Successfully complete Investigate Therinfal Redoubt with Leliana.
- Reward: Connections, Intense Spirit Essence.
Scout Haven Ruins
- Pre-requisite: Available after From the Ashes.
- Reward: Connections and Influence.
Locate Heretic Sister
- Pre-requisite: Successfully complete Scout Haven Ruins with Josephine.
- Reward: Connections and Influence.
Destroy Adamant Fortress
- Pre-requisite: Available after Here Lies the Abyss.
- Reward: Forces and Influence.
Claim Grey Warden Cache
- Pre-requisite: Successfully complete Destroy Adamant Fortress with Cullen.
- Reward: Forces and Grey Warden Shield.
Meet Orlesian Mercenaries
- Pre-requisite: Available after Wicked Eyes and Wicked Hearts.
- Reward: Connections.
Press Orlesian Nobles
- Pre-requisite: Successfully complete Meet Orlesian Mercenaries with Josephine.
- Reward: Connections.
Inflate Inquisition Numbers
- Pre-requisite: Available after What Pride Had Wrought.
- Reward: Secrets and Influence.
Follow Venatori Map
- Pre-requisite: Successfully complete Inflate Inquisition Numbers with Leliana.
- Reward: Forces and Sentinel Staff.
Josephine
Strike a Bargain with Merchant Princes
- Pre-requisite: Successfully complete In Your Heart Shall Burn.
- Reward: Influence.
Stop War between Nevarra and Tevinter
- Pre-requisite: Successfully complete Strike A Bargain With Merchant Princes.
- Reward: Influence.
Sera
Red Jenny: Inquisition Needs Beeees!
- Pre-requisite: Recruit Sera.
- Reward: Forces and Jar of Bees Grenade Recipe.
Red Jenny says 'Drop and Grab'
- Pre-requisite: Speak to Sera at Haven.
- Reward: Connections and Influence. Also gain some approval from Sera.
Red Jenny Attends a Party
- Pre-requisite: Successfully complete The Verchiel March.
- Reward: Connections. Also gain some approval from Sera.
Red Jenny and the Bad Goods
- Pre-requisite: Successfully complete Red Jenny Attends A Party, and claim one of Caer Bronach, Griffon Wing Keep, or Suledin Keep.
- Reward: Connections and Amulet of Power. Also gain some approval from Sera.
A Trouble of Red Jennies
- Pre-requisite: Successfully complete Red Jenny And The Bad Goods.
- Reward: Secrets. Also gain some approval from Sera.
Red Jenny and the Imposters
- Pre-requisite: Successfully complete A Trouble Of Red Jennies with Josephine.
- Reward: Secrets. Also gain some approval from Sera.
Red Jenny and the Trail (Nevarra)
- Pre-requisite: Successfully complete Red Jenny And The Imposters.
- Reward: Forces. Also gain some approval from Sera.
Red Jenny and the Tantervale Charade
- Pre-requisite: Successfully complete A Trouble Of Red Jennies with Leliana.
- Reward: Forces. Also gain some approval from Sera.
Red Jenny and the Trail (Tantervale)
- Pre-requisite: Successfully complete Red Jenny And The Tantervale Charade.
- Reward: Forces and Noble Dueling Sword. Also gain some approval from Sera.
Red Jennies In/On the Hunt
- Pre-requisite: Successfully complete Red Jenny And The Trail.
- Reward: Connections. Also gain some approval from Sera.
Varric
Hard in Hightown 3: Varric's Revenge
- Pre-requisite: in Haven.
- Reward: Secrets and Amulet of Power.
Hard in Hightown: The Search for the Hack Writer
- Pre-requisite: Successfully complete Hard In Hightown 3: Varric's Revenge.
- Reward: Secrets.
Hard in Hightown: Unsavory Parallels
- Pre-requisite: Successfully complete Hard In Hightown: The Search For The Hack Writer.
- Reward: Secrets and Amulet of Power.
Hard in Hightown: Trouble in Skyhold
- Pre-requisite: Successfully complete Hard In Hightown: Unsavory Parallels, and either Wicked Eyes And Wicked Hearts or Here Lies The Abyss.
- Reward: Forces.
Hard in Hightown: Revenge of the Merchant Guild
- Pre-requisite: Successfully complete Hard In Hightown: Trouble In Skyhold, and choose Leliana's path.
- Reward: Connections.
Hard in Hightown: A Dagger in the Back
- Pre-requisite: Successfully complete Hard In Hightown: Trouble In Skyhold, and choose Cullen's path.
- Reward: Forces.
Hard in Hightown: A Worthy Dwarf
- Pre-requisite: Successfully complete Hard In Hightown: Revenge Of The Merchant Guild.
- Reward: Secrets and Ornate Bianca Grip.
Hard in Hightown: No Dwarf Less Worthy
- Pre-requisite: Successfully complete Hard In Hightown: A Dagger In The Back.
- Reward: Forces and Firm Bianca Grip.
Vivienne
Truth or Dare: The Imperial Court
- Pre-requisite: Recruit Vivienne before Wicked Eyes And Wicked Hearts.
- Reward: Connections and Influence.
Truth or Dare: Lake Celestine
- Pre-requisite: Successfully complete Truth Or Dare: The Imperial Court, and either In Hushed Whispers or Champions Of The Just.
- Reward: Connections and Influence.
Truth or Dare: See and Be Seen
- Pre-requisite: Successfully complete Truth Or Dare: Lake Celestine using Josephine's path.
- Reward: Connections.
Truth or Dare: A Dangerous Game
- Pre-requisite: Successfully complete Truth Or Dare: Lake Celestine using Leliana's path.
- Reward: Secrets and Influence.
Truth or Dare: The Endgame
- Pre-requisite: Successfully complete Truth Or Dare: See And Be Seen and Wicked Eyes And Wicked Hearts.
- Reward: Connections and Amulet of Power.
Other Operations
Address a Nobleman's Concerns
- Pre-requisite: Hinterlands open. This operation is only available if you have not completed In Your Heart Shall Burn.
- Reward: Influence.
Wedding Alliances Operation Chain
- Pre-requisite: Alliances: Observing the Deadlock Available in Skyhold. Inquisition Rank is 4 or greater.
- Reward: Secrets.
Alliances: Getting Things Moving
- Pre-requisite: Alliances: Successfully complete Observing The Deadlock, andWicked Eyes And Wicked Hearts or Here Lies The Abyss.
- Reward: Forces and Influence.
Alliances: The Old Guard Forward
- Pre-requisite: Successfully complete Alliances: Getting Things Moving with Cullen.
- Reward: Forces and Influence.
Alliances: Falling into Place
- Pre-requisite: Successfully complete Alliances: The Old Guard Forward. Depending on where you are in the game, you may need to adventure for a while before this is available.
- Reward: Connections and Influence.
Alliances: With Impassioned Pleas
- Pre-requisite: Successfully complete Alliances: Falling Into Place with Cullen. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
- Reward: Forces and Ornamented Brooch.
Alliances: Forging a Way Forward
- Pre-requisite: Successfully complete Alliances: Getting Things Moving with Josephine.
- Reward: Secrets and Influence.
Alliances: Reaching Ever Upward
- Pre-requisite: Successfully complete Alliances: Forging A Way Forward. Depending on where you are in the game, you may need to adventure for a while before this is available.
- Reward: Secrets and Amulet of Power.
Alliances: From the Heart
- Pre-requisite: Successfully complete Alliances: Falling Into Place with Josephine or Alliances: Reaching Ever Upward with Josephine. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
- Reward: Secrets and Ornamented Brooch.
Alliances: With Angered Eyes
- Pre-requisite: Successfully complete Alliances: Reaching Ever Upward with Leliana. Complete Wicked Eyes And Wicked Hearts and Here Lies The Abyss.
- Reward: Connections and Ornamented Brooch.
Secure a Source of Water for Outpost
- Pre-requisite: Claim Griffon Wing fortress in the Western Approach.
- Reward: Forces and Influence.
Deal with the Angry Varghests
- Pre-requisite: Secure a Source of Water for Outpost completed.
- Reward: Forces and Influence.
Kirkwall Operation Group
An Ally from Starkhaven
- Pre-requisite: If a world state where Sebastian was recruited was imported, if Redcliffe or Therinfal Redoubt is complete.
- Reward: Connections.
Aiding Kirkwall
- Pre-requisite: If the Inquisition accepted Sebastian Vael's friendship, Inquisitor deal with the Grey Wardens at Adamant, Inquisitor returned from the ball at Halamshiral, a world state where Anders was executed was imported.
- Reward: Secrets and Influence.
Annexing Kirkwall
- Pre-requisite: If the Inquisition accepted Sebastian Vael's friendship, Inquisitor deal with the Grey Wardens at Adamant, Inquisitor returned from the ball at Halamshiral, a world state where Anders lives was imported.
- Reward: Connections.
Michel de Chevin Operation Group
Assigning Michel de Chevin
- Pre-requisite: Helped Michel in Emprise du Lion and gained him as an agent.
- Reward: Connections and Enchanter Staff.
Reconciliation for Celene and Michel
- Pre-requisite: Successfully complete Assigning Michel de Chevin. Complete Wicked Eyes And Wicked Hearts with Celene retaining the throne of Orlais.
- Reward: Forces.
Restoring Michel de Chevin's Honor
- Pre-requisite: Successfully complete Assigning Michel de Chevin. Complete Wicked Eyes And Wicked Hearts with Gaspard on the throne of Orlais.
- Reward: Forces and Influence.
Executors Operation Chain
Investigate the Strange Chalk Markings
- Pre-requisite: Many perks in Secrets.
- Reward: Secrets and Influence.
Unmask 'Those across the Sea'
- Pre-requisite: Successfully complete Investigate The Strange Chalk Markings.
- Reward: Forces and Master Demon-Slaying Rune.
Serault Operation Chain
- Pre-requisite: Investigate Serault. Hinterlands area opened.
- Reward: Connections.
Search for the Lost in Serault
- Pre-requisite: Haven destroyed, Josephine's emissary sent to make contact in Investigate Serault.
- Reward: Forces, Prophet's Laurel, and Serault Glass.
Quell Unrest in Serault
- Pre-requisite: Haven destroyed, Leliana's spies sent to make contact in Investigate Serault.
- Reward: Forces and Serault Glass.
Crows Operation Chain
Investigate Lord Enzo of Antiva
- Pre-requisite: Successfully complete either Wicked Eyes And Wicked Hearts or Here Lies The Abyss.
- Reward: Secrets and Masterwork Imbued Staff Grip.
An Offer from the Crows
- Pre-requisite: Successfully complete Investigate Lord Enzo Of Antiva.
- Reward: Secrets and Masterwork Mabari Grip.
A Missing Assassin
- Pre-requisite: Successfully complete An Offer From The Crows. Zevran was recruited in Dragon Age: Origins, is still alive, and was not romancing the Warden.
- Reward: Secrets and Wooden Crow Figurine.
Word from the Crows
- Pre-requisite: Chose Cullen in A Missing Assassin or did not have the requirements for A Missing Assassin because Zevran is not alive or is off with the Hero of Ferelden.
- Reward: Secrets and Split Pommel.
A Lead from the Crows
- Pre-requisite: Successfully complete Word From The Crows.
- Reward: Secrets, Glass Fox, and Influence.
Word from Zevran Arainai
- Pre-requisite: Chose Leliana in a Missing Assassin.
- Reward: Secrets, Split Pommel, Influence.
Evading the Crows
- Pre-requisite: Successfully complete Word From Zevran Arainai.
- Reward: Secrets and Raven Totem.
Kal-Sharok Operation Chain
Dwarven Slaves in Venatori Hands
- Pre-requisite: Wicked Eyes and Wicked Hearts or Here Lies the Abyss, Inquisition Rank 4.
- Reward: Secrets.
An Offer of Help, on Their Terms
- Pre-requisite: Dwarven slaves in the hands of Venatori, Inquisition Rank 6.
- Reward: Secrets and Aiming Module III.
The Crew Operation Chain
New to the Crew: A Young Hopeful
- Pre-requisite: Speak to Sutherland in the Skyhold.
- Reward: Secrets.
A Patrol for the Crew
- Pre-requisite: Successfully complete New To The Crew: A Young Hopeful with Cullen. Speak to Sutherland at Skyhold, and tell him to keep training. Telling Sutherland to return the gear will end the operation chain.
- Reward: Forces.
Outfitting the Crew
- Pre-requisite: Successfully complete A Patrol For The Crew. Speak to Sutherland at Skyhold.
- Reward: Influence.
A Test of Mettle and the Crew
- Pre-requisite: Successfully complete Outfitting The Crew. Speak to Sutherland and his crew at Skyhold.
- Reward: Connections and Influence.
A Crew of Ambassadors
- Pre-requisite: Successfully complete A Test Of Mettle and The Crew with Leliana. Speak to Sutherland and his crew at Skyhold.
- Reward: Connections and Notched Longbow Grip.
A Crew of Adventurers
- Pre-requisite: Storm Coast open. Successfully complete A Crew Of Ambassadors. Speak to Sutherland and his crew at Skyhold.
- Reward: Secrets and Firm Two-Handed Haft.
Sutherland and Company Missing
- Pre-requisite: Successfully complete A Crew Of Adventurers. Go to speak to Sutherland, but find a worried squire in their place.
- Reward: Forces and Influence.
A Company of Heroes
- Pre-requisite: Successfully complete Sutherland And Company Missing, and rescue the team on the Storm Coast.
- Reward: Connections and Heavy Shield.
Dagna the Dwarf is originally from the 'An Unlikely Scholar' quest in Dragon Age: Origins. She is now a weapon-enchanter in Skyhold.
Connor was a small boy in Dragon Age: Origins. He is now grown up in Redcliffe.
At the end of the Mage Redcliffe events, King Alistar and Queen Anora will visit you.
Varric discusses Hawke's companions.
Mass Effect series referencesIn the 'Orlesian Chateau' multiplayer map, search the mansion for a room that is connected to a large chamber with a fireplace. Go through the blue doorway to reach another room with three animal heads mounted on the wall. The top head is from a Krogan, the violent aliens from the Mass Effect series. You can also find a Krogan head mounted during 'Promise Of Destruction' in the Castle Of Caer Oswin. Go to the eastern end of the hall from the area where you meet Cassandra's Apprentice to find it.
Movie and game referencesTalk to Cole in Skyhold. His dialog will at times refer to movie and video game lines, as listed below:
- Fight Club: 'There is no other man. He becomes the other man to the things he can't.'
- Soylent Green: 'It's made of people.'
- Star Wars: 'He didn't kill his father. He was his father.'
- Star Wars: Knight Of The Old Republic: 'He was their enemy the whole time, but she made him forget, so he could change.'
- The Sixth Sense: 'He was dead the whole. He didn't know.'
You will find a note that reads 'Plants vs. Corpses from one Daveth the Mad' in Crestwood. Additionally, travel south from Three Trout Camp, and go towards Linden Farm. At Linden Farm, you can find a row of large sunflowers near a crumbling wall.
AchievementsAccomplish the indicated achievement to get the corresponding number of Gamerscore points:
- The Wrath of Heaven (15 points): Progress the story to unlock this achievement.
- Opposition in All Things (15 points): Progress the story to unlock this achievement.
- In Your Heart Shall Burn (15 points): Progress the story to unlock this achievement.
- Wicked Eyes and Wicked Hearts (15 points): Progress the story to unlock this achievement.
- Here Lies the Abyss (15 points): Progress the story to unlock this achievement.
- What Pride Had Wrought (15 points): Progress the story to unlock this achievement.
- On Burning Wings (15 points): Progress the story to unlock this achievement.
- Doom upon All the World (100 points): Progress the story to unlock this achievement.
- The Brightest of Their Age (30 points): Progress the story to unlock this achievement.
- Beloved and Precious (15 points): Progress the story to unlock this achievement.
- They Who Stand (15 points): Progress the story to unlock this achievement.
- Speak Only the Word (15 points): Progress the story to unlock this achievement.
- Saddled Up (15 points): Purchase or secure five different mounts of any kind.
- Well-Prepared (15 points): Craft a weapon or piece of armor in single-player mode.
- Customized (15 points): Enchant or upgrade a piece of equipment in single-player mode.
- Commander (15 points): Complete a timed mission on the war table.
- Trailblazer (15 points): Discover a campsite and establish an Inquisition camp in any wilderness area.
- Sharp-Eyed (15 points): Find and recover a shard identified by an ocularum.
- Well-Read (15 points): Discover a veilfire rune.
- Skilled (15 points): Upgrade any ability once in single-player mode.
- Specialized (15 points): Choose a specialization class.
- Cavalier (15 points): Secure a mount.
- Synergized (15 points): Trigger a cross-class combo with a character you control in single-player mode.
- Botanist (15 points): Harvest 50 herbs from Skyhold's garden in a single playthrough.
- Wyrmslayer (15 points): Kill a high dragon in single-player mode.
- Decorator (15 points): Purchase any new decoration element for Skyhold.
- Belle of the Ball (15 points): Gain the full approval of the Orlesian court.
- Hard Hitter (15 points): Land a single blow in excess of 1,000 damage in single-player mode.
- Master Builder (15 points): Craft an item from Tier 4 materials in all non-masterwork slots in single-player mode.
- Master Alchemist (15 points): Upgrade your alchemic potions, grenades, or tonics 30 times in a single playthrough.
- Dragons' Bane (30 points): Slay 10 high dragons in single-player mode.
- Herald (30 points): Finish the single-player campaign on at least Hard without lowering the difficulty.
- Inquisitor (90 points): Finish the single-player campaign on Nightmare without lowering the difficulty.
- Stargazer (15 points): Unlock 15 astrariums in a single playthrough.
- Focused (15 points): Spend 10 points in a single ability tree with any one single-player character.
- Well-Funded (15 points): Earn 50,000 or more gold across all single-player playthroughs.
- Keymaster (15 points): Enter the heart of the Solasan temple.
- Pathfinder (15 points): Discover a campsite and establish at least one Inquisition camp in 10 wilderness areas.
- Liberator (15 points): Liberate three keeps in a single playthrough.
- High Commander (15 points): Complete 50 missions or operations in a single playthrough.
- Regal (15 points): Completely upgrade one throne.
- Persuasive (15 points): Acquire 10 Inquisition agents in a single playthrough.
- Veteran (30 points): Reach level 20 in single-player mode.
- Peerless (30 points): Level up the Inquisition to rank 10.
- People Person (15 points): Become friends with at least three of your inner circle in one playthrough.
- Loremaster (15 points): Collect 250 codex entries in a single playthrough.
- Demonslayer (15 points): Defeat 1,000 demons in single-player mode.
- Invincible (15 points): Defeat 2,500 enemies in single-player mode.
- Quartermaster (15 points): Complete 20 requisition requests in a single playthrough.
- Marked for Greatness (30 points): Seal 75 rifts in a single playthrough.
The following achievements require the 'Jaws Of Hakkon' bonus downloadable content:
- Firestarter (15 points): Destroy all the Winter Shards and light all the fires in the Old Temple.
- Legend-Marked (30 points): Impress the Avvar of Stone-Bear Hold and gain their friendship.
- Historian (30 points): Uncover the secrets of a legendary figure.
- Winter's End (90 points): Dispel a myth of ancient days.